THIS IS A TEMP VERSION TO FIX A LOAD PROBLEM! Search for information about entities, fluids, items, recipes, and technologies in a clean, easy-to-use interface. Similar to FNEI and What is it Really Used For.
Version: 3.5.3 Date: 2023-01-16 Changes: - Fixed an inefficiency during save load speeding it up considerably.
Version: 3.5.1 Date: 2022-12-06 Changes: - Updated to Factorio 1.1.74 and flib 0.12.0 - Dictionary translations are performed 10x faster in singleplayer
Version: 3.5.0 Date: 2022-10-30 Features: - Added new page contents: - Number of module slots will be shown on all entities that support modules (https://todo.sr.ht/~raiguard/factorio-mods/57) - [Recipe] Catalyst amounts are shown in ingredient and product tooltips (https://todo.sr.ht/~raiguard/factorio-mods/59) Bugfixes: - [Burning] Fixed can burn list on entities that have a fluid filter on their energy source - [Recipe] Fixed that recipes were counting fluids when testing crafter ingredient limits - [Resource] Fixed that fluid resource products would not show temperature (https://todo.sr.ht/~raiguard/factorio-mods/60)
Version: 3.4.5 Date: 2022-06-12 Bugfixes: - Fixed a crash when a mining tool is used in a recipe (https://todo.sr.ht/~raiguard/factorio-mods/29)
Version: 3.4.4 Date: 2022-06-12 Bugfixes: - Fixed a crash when a character has no crafting categories - Fixed a crash when the GUI tried to display the dummy-steel-axe item (https://todo.sr.ht/~raiguard/factorio-mods/28)
Version: 3.4.3 Date: 2022-05-22 Bugfixes: - Fixed a crash when a technology has no research ingredients (#117)
Version: 3.4.2 Date: 2022-05-22 Bugfixes: - Fixed a crash when an entity is mineable, but has no mineable products (#118)
Version: 3.4.1 Date: 2022-05-21 Changes: - Updated Korean locale (by x2605) (#115) - Updated Russian locale (by astorin) (#116) Bugfixes: - Fixed flib dependency (#114)
Version: 3.4.0 Date: 2022-05-21 Features: - Added new categories: - Entity type - Item type - Science pack: Uncheck a science pack to hide all objects that it unlocks (#89) - Added new interactions: - [Entity] Shift + click to get a blueprint (not just on the recipe screen) (#98) - Added new page contents: - [Entity] Entity type, expected resources - [Item] Affects recipes (for modules), Gathered from, item type - [Recipe] Pollution multiplier (#113) - Added new pages: - Entity type: All entities of the given type - Item type: All items of the given type Changes: - Category lists will be hidden when that category is disabled
Version: 3.3.4 Date: 2022-04-20 Bugfixes: - Fixed a crash when upgrading from 3.1 or earlier
Version: 3.3.3 Date: 2022-04-14 Bugfixes: - Fixed a crash when refreshing contents with an invalid info or quick ref GUI (#110) - Fixed that certain entities had a "get blueprint" action when they weren't blueprintable (#111)
Version: 3.3.2 Date: 2022-03-20 Bugfixes: - Fixed a crash when a favorites entry was removed from the game (#107) - Fixed that using Control + F to focus search did not work
Version: 3.3.1 Date: 2022-03-12 Changes: - Updated Korean locale (by x2605) (#101) - Updated Russian locale (by Astorin) (#103) Bugfixes: - Fixed a crash when the first item group has no visible members in visual search (#102) - Fixed a crash when using navigation hotkeys before opening an info GUI (#105)
Version: 3.3.0 Date: 2022-03-01 Features: - Added new properties: - [NEW] Beacon: size, effect area, distribution effectivity, module slots, accepted modules, unlocked by, placed by - Equipment: buffer capacity, placed in - Fluid: fuel pollution - [NEW] Generator: fluid consumption, minimum / maximum temperatures, max power production, base pollution, can burn, unlocked by, and placeable by - Added Korean locale (by x2605) (#97) - Added visual mode to the search GUI, providing a more vanilla-like search interface - This interface can only show items and fluids Changes: - Any blueprintable entity may be shift+clicked to get a blueprint of it, regardless of whether or not it has a recipe (#91) - Category and group table items are hidden by default - Consolidated all machines into a single "entity" type - Fluid temperature variants are now sorted and placed adjacent to their base fluid in search results - Refactored all GUI code to improve modularity and significantly cleaned up the codebase - Technology unlocks equipment, unlocks fluids, unlocks items, and unlocks machines are hidden by default - Using the inspect hotkey while holding a selection tool will do nothing (#95) Bugfixes: - Fixed a crash when a mod prototype was removed without the mod versions changing - Fixed "can mine" table header being unlocalised - Fixed recipe output percentages not being rounded
Version: 3.2.3 Date: 2022-01-08 Bugfixes: - Fixed a rare crash during migrations (#90) - Fixed a crash when a mod creates a force before the recipe book can be built (#94)
Version: 3.2.2 Date: 2021-12-06 Changes: - "--- categories" lists are hidden by default - Improved some of the list header names Bugfixes: - Fixed that quick ref windows would not open when the info GUI is docked (#87)
Version: 3.2.1 Date: 2021-11-09 Changes: - Updated Russian locale (by Astorin) Bugfixes: - Added missing migration for GUI data from 3.2.0
Version: 3.2.0 Date: 2021-11-07 Features: - Added new pages: - Equipment category: All equipment and items belonging to each category - Equipment: Size, take result, equipment properties, compatible fuels, fuel categories, equipment categories, and unlocked by for each equipment - Added compatible equipment and equipment categories to the item page - Added fuel categories to burner machine page - Shift + click on a recipe with one product to view the product's page - Using the inspect hotkey will attempt to open the info page relative to the currently open GUI - Only works on vanilla GUIs (custom mod GUIs do not support relative anchoring) - This can be disabled in the mod settings Changes: - Changed default inspect hotkey to alt+click - Changed default search hotkey to Control + B - Renamed 'burner machine' to 'machine' Bugfixes: - Fixed a crash if a prototype (somehow) doesn't have a stored translation (#80) - Fixed a crash when another mod adds a force before RB has a chance to load - Fixed a crash when using the search hotkey in the equipment grid GUI (#82) - Fixed some edge-cases with the focus search hotkey logic - Fixed that mining drills were not being processed for technology unlocks
Version: 3.1.5 Date: 2021-09-19 Changes: - Added Brazillian Portuguese translation (by BM123499) - Quick reference windows now open next to their parent window Bugfixes: - Fixed that dragging a quick reference window would reset its position for a frame - Fixed that settings wouldn't be preserved if they were falsey
Version: 3.1.4 Date: 2021-09-02 Bugfixes: - Fixed a crash when using the navigation hotkeys with a non-custom GUI open - Fixed a crash when using the search hotkey in some windows
Version: 3.1.3 Date: 2021-08-18 Bugfixes: - Fixed a crash when an item has a place result that isn't in the Recipe Book - Fixed navigation hotkeys not working if search was open - Fixed the toggle quick ref button wouldn't be updated if it was in the stickied info GUI
Version: 3.1.2 Date: 2021-08-17 Bugfixes: - Fixed a crash when a mod unlocks a research during config changed before Recipe Book does its own configuration changes - Fixed a crash when clicking the Factory Planner dimmer frame while an info GUI is stuck to search - Fixed that the search GUI would not be brought to the front when clicking the FP dimmer frame
Version: 3.1.1 Date: 2021-08-16 Bugfixes: - Fixed a crash when joining a multiplayer game without changing your language
Version: 3.1.0 Date: 2021-08-16 Features: - Added "compatible modules" to the crafter page (hidden by default, must be enabled in the page settings) - Added "burner machine" page - Burner machines are machines that consume fuel and aren't a crafter, lab, mining drill, or offshore pump - Some of these machines might get their own pages someday if enough relevant information is available for display - Added "burnt result" and "burnt result of" to the item page Gui: - When clicking a search result in the search GUI with the left mouse button, the info GUI will be "stickied" to the search GUI - A "detach" button will appear in the titlebar of the sticky window, allowing you to detach it - Middle-clicking something will open it in a standalone info GUI - This brings back a 2.0-esque experience for those who preferred it - This can be disabled in the mod settings - Added the ability to collapse components of an info page - Some components (categories, compatible modules) default to collapsed to save space - Default state can be overridden in the settings - Added search GUI location setting, choose between top-left and center - Added page content settings - Each "section" of a page can be enabled or disabled, and have the following settings based on type: - All: - Default state (normal, collapsed, hidden) - Table (with absolute rows): - Row visibility - List box: - Max rows Changes: - Machines that have exactly one item to place them will inherit the item's hidden & enabled statuses - Machines that have no items to place them will be marked as disabled - Renamed "rocket launch payloads" to "rocket launch product of" - Search GUI now opens below the mod_gui button frame, instead of all the way in the corner - Search GUI now takes "opened" focus again - The pin button has returned as well, allowing you to keep it open while viewing other GUIs Bugfixes: - Fixed that class filters in search used the internal names instead of the localised names - Fixed that fluidboxes were not being considered for compatible recipes on crafters - Fixed that the "shift + click to get a blueprint" interaction help wouldn't be shown in certain conditions
Version: 3.0.3 Date: 2021-08-14 Changes: - Updated Russian locale by Astorin - The search GUI now supports locale-specific widths Bugfixes: - Fixed a crash when an item has a resource as its place result - Fixed a crash when a resource has no products when mined
Version: 3.0.2 Date: 2021-08-10 Changes: - Removed `/RecipeBook` command, replaced with `/rb-refresh-all` - Updated to flib 0.8.2 Bugfixes: - Fixed a crash when a mod added or removed pretty much anything to/from an existing save - Fixed that a new search GUI would be created every time the player joined a multiplayer game
Version: 3.0.1 Date: 2021-08-09 Changes: - Updated to flib 0.8.1
Version: 3.0.0 Date: 2021-08-09 Features: - Added new pages: - Fuel category: fluids and items belonging to each category - Group: fluids, items, and recipes belonging to each group - Lab: research speed, compatible science packs, compatible fuels, fuel categories, unlocked by, placeable by, size - Mining drill: mining speed, mining area, compatible resources, resource categories, compatible fuels, fuel categories, unlocked by, placeable by, size - Offshore pump: pumping speed, output fluid, unlocked by, placeable by, size - Recipe category: fluids, items, and recipes belonging to each recipe category - Resource: resource category, required fluid, mining time, products, compatible mining drills - Resource category: resources and mining drills belonging to that category - Added numerous properties that were previously confined to tooltips, and new properties: - Crafter: Crafting speed, ingredient limit, size, compatible fuels, fuel categories - Fluid: Fuel value, default temperature, group - Item: Stack size, fuel value, fuel pollution, vehicle acceleration, vehicle top speed, group, place result (if the place result has RB data), module effects - Recipe: Recipe category, group, compatible modules - Added settings to toggle fuel category, group, and resource category member visibility - Added text search to information pages - Alt-clicking an ingredient or product in a quick ref window will mark it green - Middle-clicking an object will open that object in a new window - Search and information have been separated into separate GUIs - You can open as many information windows as you want simultaneously Changes: - "Empty X barrel" recipes will no longer unlock the fluid that they empty - Recipe time-to-craft is now displayed in a generic info table, rather than as a fake ingredient - Renamed "placeable by" to "placed by" - Split the universal "search" hotkey into separate search and open selected object hotkeys - Unresearched objects are shown by default Optimizations: - Reduced network traffic taken up by translation requests by a ridiculous amount - Reduced the mod's script data footprint by more than 10x - Significantly reduced the amount of time translating takes Bugfixes: - Fixed that recipe "made in" didn't account for ingredient count limits on assemblers - Fixed that rocket launch products were always marked as their own payload - Fixed that rocket launch products weren't being shown in many places due to invalid recipe categories
Version: 2.7.1 Date: 2021-05-03 Bugfixes: - Fixed a crash when a new force was created
Version: 2.7.0 Date: 2021-05-03 Features: - Added an option to show disabled recipes and technologies - Added indicators for when a recipe or technology is disabled - Added researched state for labs and offshore pumps Changes: - Disabled recipes and technologies are hidden by default - When a fluid has multiple temperatures, the default temperature will be displayed for fluid products that usually have no temperature Bugfixes: - Fixed a crash when using the hotkey on a science lab - Fixed fluids not being enabled at start even if their offshore pump was - Fixed fluid temperature variants not copying recipe categories from their parents - Fixed fluid variant ingredient in lists being completely wrong in most cases - Fixed several inconsistencies with fluid temperature variation researched status
Version: 2.6.0 Date: 2021-04-05 Features: - Added generic object opening support - Hovering over any crafter, fluid, item, recipe, or technology anywhere in the game and using the Recipe Book hotkey will open that object's page - Added fuel pollution, vehicle acceleration, and vehicle top speed multipliers to item tooltips - Added tooltips to close buttons Bugfixes: - Fixed a crash if another mod updated a new technology in on_configuration_changed before Recipe Book refreshed its data - Fixed a crash when a required fluid for mining was unresearched and "show unresearched objects" was off - Fixed a crash when using "%" in search in some situations - Fixed that changes to object availability would not apply when opening the GUI while preserve session is enabled (credit to kubiix)
Version: 2.5.2 Date: 2021-02-17 Bugfixes: - Fixed a crash when an infinite technology only has one level (#44) - Fixed a crash when researching a previously-disabled technology (#44)
Version: 2.5.1 Date: 2021-02-17 Bugfixes: - Fixed a crash when a character entity had an item to place it (#43)
Version: 2.5.0 Date: 2021-02-17 Features: - Added controls for navigating the session history, bound by default to the back and forward buttons on the mouse - Added default recipe category excludes for Creative Mod and the PySuite - Added fluid temperature support (thanks kubiix!) - When searching, temperatures and temperature ranges for each fluid will be shown as well - Each temperature and temperature range has a separate fluid page listing the properties specific to that temperature or range - Each fluid still has a non-temperature page that shows all properties for that fluid - Added highlight on the last selected item (configurable) - Added "made in" to the recipe quick reference panel - Added required fluid to resource tooltip - Added "placeable by" and "unlocked by" to the crafter page - Added help message when viewing a blank page - Added technology page and search category (credit to kubiix) Changes: - Adjusted glyph sizing to fix alignment - Adjusted titlebar styling to match the base game - Moderatly increased the size of the main GUI - Improved interaction help formatting - Put the settings gear icon on a diet - Recipes and materials that are available at the beginning of the game are now treated as such - Separated fluid and item search categories - Significantly refactored the data processor to improve code quality, simplify some things, and support fluid temperatures - Removed "burnable in" and "compatible fuels" sections, as they were inconsistent and only worked with crafters Bugfixes: - Fixed a crash with certain modded burner entities - Fixed a crash when upgrading from a pre-2.0 version of the mod - Fixed a long-standing bug that materials would be marked as available when usable as an ingredient, even if it was not obtainable - Fixed crafter labels showing interaction helps - Fixed that even if a page was already open, it would be added again to the session history and re-opened - Fixed that hand-minable resource items would be marked as unavailable if no available recipes produced it - Fixed the session history active line not lining up with the other lines - Fixed that the GUIs would not update when a research was finished (credit to kubiix)
Version: 2.4.1 Date: 2021-01-02 Features: - Added compatibility with Factory Planner's dimmer frame - RB will now stay in front of it if both GUIs are open at once Bugfixes: - Fixed RB GUI not coming to the front when opened - Fixed that closing RB while pinned would also close whatever GUI happened to be marked as `opened` at the time
Version: 2.4.0 Date: 2021-01-02 Features: - Added crafter page, listing the recipes compatible with that crafter and the fuels it is compatible with - Added search by crafter - Added `burnable in` to material page, listing the crafters where it can be used as fuel - Added descriptions to object tooltips - Added fuel values to material tooltips - Added session history listing to the navigation button tooltips - Pressing enter while in the search textfield will switch search categories - When opening the GUI, the home page will be shown instead of the last viewed page (optional) Changes: - Updated the mod to the new flib `gui-beta` module - Removed per-player settings from the mod settings menu - use the mod's built-in settings GUI instead Bugfixes: - Fixed a crash when an object was added to the favorites list, then removed from the game on configuration changed - Fixed that quick reference windows would not update their contents when settings were changed
Version: 2.3.3 Date: 2020-12-06 Changes: - Clicking a crafter to give a blueprint of it will use the blueprint clipboard intead of a one-off item
Version: 2.3.2 Date: 2020-11-23 Changes: - Updated to Factorio 1.1
Version: 2.3.1 Date: 2020-11-15 Changes: - Updated deprecated require path for flib data-util module - Updated German translation (by Moonsilence)
Version: 2.3.0 Date: 2020-09-02 Features: - Added setting to disable the "alternate name" in object tooltips - Added `usable in` list to the material page, listing the labs that that science pack is usable in - Added crafting speed and crafting categories to crafter tooltips - Added category, crafting time, ingredients, and products to recipe tooltips Changes: - Characters are now properly detected and included as crafters, instead of being hard-coded
Version: 2.2.0 Date: 2020-08-30 Features: - Added stack size to item tooltips - Added `pumped by` to material page, which lists offshore pumps that produce that fluid - Added `rocket launch payloads` and `rocket launch products` to material page - Added rocket silos as crafters - Rocket silo crafters will display their required amount of rocket parts in their label and tooltip - Added fixed recipe to crafter tooltip if it has one - Shift + clicking a crafter with a fixed recipe will open that recipe's page - Added `purge-memoizer-cache` argument to the `/RecipeBook` command Changes: - Known "meta-recipes" (such as transport drones recipes used for requests) will no longer affect object availability - If there is a mod whose meta-recipes are not excluded, please let me know so I can exclude it
Version: 2.1.1 Date: 2020-08-15 Changes: - Updated to Factorio 1.0 Bugfixes: - Fixed a crash due to improper checking of force availability data for crafters
Version: 2.1.0 Date: 2020-08-10 Features: - Added base crafting speed to recipe pages - Added character to "made in" list for recipes that are hand-craftable - Added brief interaction helps to all object tooltips Changes: - All recipe ingredients and products will always be shown despite object visibility settings - Renamed "machine" back to "crafter" as the reason for the name change is moot at this point Bugfixes: - Fixed a crash when a mod would be removed while translations were running, but before those translations translated all of that mod's strings - Fixed a crash when opening a quick reference panel for a hidden recipe, when show hidden objects is turned off - Fixed a desync related to a player's connected status in multiplayer during a mod change
Version: 2.0.4 Date: 2020-07-27 Features: - Enabling "use internal names" will change search to use internal names as well Changes: - Renamed "show internal names" to "use internal names" and moved to search settings Bugfixes: - Fixed a desync related to player.connnected being unreliable during on_configuration_changed in multiplayer - Fixed a potential crash if a GUI handler was removed between versions
Version: 2.0.3 Date: 2020-07-25 Bugfixes: - Fixed that the search history would not be purged on configuration change, leading to crashes with non-existent items - Reverted the session history "fix" from v2.0.2 that was actually being caused by the above issue, and didn't actually fix anything - Fixed a crash with the listbox item clicked regex when an item name has brackets in it - Fixed a crash when attempting to get a machine blueprint for a crafter that had the "non-blueprintable" flag set - Fixed that temporary machine blueprints of machines with a side that was an even number of tiles would be placed one tile off from where the preview was
Version: 2.0.2 Date: 2020-07-25 Features: - Clicking a machine on the recipe screen will give you a blueprint of that machine with the recipe set - Right-clicking the search textfield will clear it Bugfixes: - Fixed that the session history would sometimes get a duplicated home entry, causing a crash when trying to format the back button
Version: 2.0.1 Date: 2020-07-20 Changes: - Improved performance of "add to favorites" button - Remote interface: - Consolidated check_obj_valid into open_page, having it separate wasn't really necessary
Version: 2.0.0 Date: 2020-07-19 Features: - Added the ability to "pin" the GUI to the screen, so it can exist alongside other windows - Added the ability to "favorite" an object for easy access later - Added browse-able search history, keeping track of the last 20 searches - Added setting to display internal prototype names instead of translations - Added object type glyphs - Added settings for toggling specific recipe categories - Added an in-game settings screen for on-the-fly changes - Added German translation by LuziferSenpai Changes: - Completely rewrote the mod from scratch to improve code quality, efficiency, and structure - Search and information are now combined into one window - Information listboxes are significantly wider and are arranged in a single column - Absolutely all recipes are now included in the Recipe Book data - The GUI will remain open when clicking on a technology - Remote Interface: - Added check_obj_valid function - Renamed open_gui to open_page and changed argument formatting (see docs) - Removed tie-ins to the back button and associated events (reopen_source_event) Bugfixes: - Fixed several crashes related to GUI buttons and multiplayer latency
Version: 1.3.6 Date: 2020-06-24 Bugfixes: - Fixed a crash related to GUI style changes in Factorio 0.18.33 - Fixed typos in changelog
Version: 1.3.5 Date: 2020-06-19 Features: - Added /RecipeBook command for diagnosing / fixing issues, use /help RecipeBook to see possible options
Version: 1.3.4 Date: 2020-06-11 Bugfixes: - Fixed a crash when re-joining a multiplayer game for the second time after a mod configuration change - Fixed that loading certain scenarios would cause translations to be duplicated
Version: 1.3.3 Date: 2020-05-31 Changes: - Deep Storage Unit (DSU) recipes are now hidden from the Recipe Book - The log is no longer spammed with recipe book data unless the debug adapter is hooked Bugfixes: - Fixed a crash when two players were searching at the same time
Version: 1.3.2 Date: 2020-05-26 Bugfixes: - Fixed that object availability would not be updated when migrating
Version: 1.3.1 Date: 2020-05-26 Bugfixes: - Fixed a crash when joining a multiplayer game for not the first time
Version: 1.3.0 Date: 2020-05-26 Features: - Added keyboard shortcuts for changing categories in the search GUI - The shortcut button properly toggles the search GUI open/closed, instead of just opening it - Hidden objects are now indicated with an [H] moniker - Unavailable (unresearched) objects are colored red - Added an option to hide unavailable objects Changes: - Refactored mod structure to improve performance and simplicity - Switched from RaiLuaLib to FLib - Search is now spread out over multiple ticks to save performance and allow the addition of more complex features - Changing search categories will no longer reset the textfield to blank - Removed crafters as a searchable category and info screen, the utility offered by them was minimal - Transport drones recipes are now excluded from the Recipe Book - Recipes that have no ingredients are excluded from the Recipe Book - Updated GUI styles for Factorio 0.18.27
Version: 1.2.3 Date: 2020-04-12 Changes: - Converted all strings to double quotes - Removed search button from next to close button (it will come back as an ACTUAL search button later) - Translations are no longer performed on every join. If you change languages, simply use the /retranslate-all-dictionaries command to retranslate your dictionaries Bugfixes: - Fixed crash when using RaiLuaLib 0.2.4
Version: 1.2.2 Date: 2020-04-09 Changes: - Updated to RaiLuaLib 0.2.3
Version: 1.2.1 Date: 2020-04-03 Features: - Added fuzzy search option Changes: - Marked Death Markers as incompatible, because it somehow causes this mod to desync in multiplayer Bugfixes: - Added an error catch for a common error that I cannot reproduce. It gives instructions on how to report the error, and prints several helpful things to a file.
Version: 1.2.0 Date: 2020-04-01 Features: - You can now open multiple recipe quick reference windows simultaneously - Using the search hotkey while holding an item will open that item's material page, if one exists - Fluid searching with the hotkey now supports infinity pipes Changes: - Recipe quick reference windows are now draggable - Remote Interface: - open_info_gui -> open_gui - object_name -> object - 'object' is now specified as a table when opening a material GUI, the first entry being the material type, and the second the name - Recipe Quick Reference windows may be opened using the 'recipe-quick-reference` gui_type - source_data is not supported when opening this GUI type Bugfixes: - Fixed that items and fluids with identical names would conflict
Version: 1.1.5 Date: 2020-03-20 Changes: - Materials that aren't used in any recipes are excluded from the Recipe Book - Significantly optimized GUI construction and update logic (it is now over 4x faster!) - Removed mod GUI button, it is replaced by a shortcut - Replaced the chef hat book icon with a proper "search recipe book" icon - Refactored search loop to make adding more features easier - Removed lualib and made it a separate mod, RaiLuaLib, that this mod now depends on Bugfixes: - Fixed crash when a clicking an object with rich text in the name (Krastorio 2) - Fixed GUI alignment issues caused by style changes in 0.18.13 - Fixed potential issues with conditionally registered handlers losing their correlations with custom mod events when configuration changes
Version: 1.1.4 Date: 2020-03-08 Features: - Added a function to the remote interface to return the current API version
Version: 1.1.3 Date: 2020-02-15 Bugfixes: - Fixed a crash when opening a material from the recipe page (bad pattern matching)
Version: 1.1.2 Date: 2020-02-12 Bugfixes: - Fixed incompatibilities with Quick Item Search
Version: 1.1.1 Date: 2020-02-12 Changes: - Recipe amounts and crafting times are now shown in a slightly bold font Bugfixes: - Fixed a crash when reading a product with a variable amount of materials
Version: 1.1.0 Date: 2020-02-11 Features: - Added support for the /retranslate-all-dictionaries command, which will retranslate all of your dictionaries - Added support for variable probability results in recipes - Using the hotkey while hovering over a pipe, pump, storage tank, or fluid wagon will open its fluid's material page Bugfixes: - Fixed a crash when confirming the search textfield when the results listbox was empty - Fixed a crash when a recipe's product didn't have an amount specified - Fixed a crash when there was more than one player on the map in some cases - Fixed the translation module doing extraneous translating - Fixed the translation module would never stop translating if the previous translation finished before you restarted it
Version: 1.0.0 Date: 2020-02-09 Features: - Initial release