Recharging Armor

by Silari

Armor which has been unequipped still charges. Modded solar panels and fusion generators should be fully supported, as well as any equipment that stores energy. Burner generator equipment is not currently supported.

Tweaks
a month ago
1.1 - 2.0
401
Armor

g [DONE] Crash in blueprint sandbox

a month ago

565 │ 781.751 Error MainLoop.cpp:1429: Exception at tick 4492584: The mod Recharging Armor (2.0.0) caused a non-recoverable error.
566 │ Please report this error to the mod author.
567 │
568 │ Error while running event Recharging_Armor::on_gui_opened (ID 95)
569 │ Recharging_Armor/control.lua:119: attempt to index field 'grid' (a nil value)
570 │ stack traceback:
571 │ Recharging_Armor/control.lua:119: in function 'updatepower'
572 │ Recharging_Armor/control.lua:94: in function <Recharging_Armor/control.lua:87>

What caused this (idk if that's relevant)

inside blueprint sandbox (from a mod) I used an upgrade planner to downgrade red belts and undergrounds to yellows, undid those actions, and pressed redo.

a month ago

Fixed in the new release. REALLY should have checked for a grid and I did not because I thought there was always going to be one.

New response