Reaver's RGB Radars

Adds three new radar types with varying specialties.

3 years ago
3 years ago
Latest Version:
0.3.2 (3 years ago)
Factorio version:
1216 times

Adds three new radar types, unlocked after researching each module type. Each radar has a unique design and fits its own purpose.

Red - Rapid Scan Radar: This radar has a much shorter range, but scans its area extremely fast. You can carry it with you when traveling, and periodically set it up with a power source to reveal terrain.

Green - Low Power Radar: This radar scans the same area as the basic radar, but much more slowly, and it uses much less power. This is useful to install in your base after your basic radars have finished revealing terrain. Over the long term, the radar will update the terrain and reveal any biter base expansions, but mostly it will just provide map vision inside your base.

Blue - Long Range Radar: This radar draws a very high amount of power but has a very long range and scans pretty quickly. Use this radar in the mid-game to scan for new outposts. This is highly useful on rail world or when using RSO mod.

Radar attributes:

Basic Radar:
Power: 300 kW
Vision Radius: 3
Scan Time: 33.3s
Scan Radius: 14
Time to scan whole area: 6h55m33s
Energy cost per sector: 10 MJ

Red Radar:
Power: 900 kW
Vision Radius: 4
Scan Time: 0.5s
Scan Radius: 8
Time to scan whole area: 1m36s
Energy cost per sector: 0.45 MJ

Green Radar:
Power: 100 kW
Vision Radius: 3
Scan Time: 2m30s
Scan Radius: 14
Time to scan whole area: 31h10m
Energy cost per sector: 15 MJ

Blue Radar:
Power: 3000 kW
Vision Radius: 6
Scan Time: 10s
Scan Radius: 40
Time to scan whole area: 17h22m40s
Energy cost per sector: 30 MJ

Version History:

0.3.2: red and blue radar now cost twice as much power but run at the same speed
0.3.0: radar entities are now colored
0.2.2: updated recipe cost to require a radar; updated prerequisites to reflect the science packs it already required
0.1.3: minor balance tweaks
0.1.0: mod released