Realistic Ores

by ouk_ouk

New look for iron, copper and uranium ores. Now, they have colors of real ores, not refined metals. Also, uranium ore glow is decreased to 70%. (Configurable and with support for other mods.)

Tweaks
11 days ago
0.15 - 2.0
11.3K
Environment

a ANNOUNCEMENTS AND OTHER INFO

3 years ago
(updated 3 years ago)

This is a common thread for all my mods as this is the most popular one. The other discussion pages will link to here.
I just don't want to repeat myself 5x every time.

I'm gonna post here any information that I deem to be important enough, like excuses for my absence, information for other modders and whatever I can think of.

If you have some question that concerns all (or at least a few of) my mods, well, this thread is locked (just to keep it clean) but you can create a new one under this mod ("Realistic Ores"). Just make sure to point out in the title that it is about other mods as well. The same if you want to comment on anything I wrote here.

3 years ago
(updated 3 years ago)

So, a few of you have notices that I was absent for almost a year.
Yeah... sorry about that.

You may be wondering. Was I depressed, busy, abducted by aliens, dead? Maybe I found love? Or maybe I just forgot how to escape the mental asylum ... again? Well, as per usual, the truth lays in between.
OK, I was just busy with other project and stuff. And yeah, bumping the version of mods doesn't take that much time so I could find the time for it. It is, however, tedious AF. So I guess I started to avoid the mod page just to not look at another thing to put on my plate. Having too much stuff to do is really stressful, especially if you're as lazy as yours truly.

So again, sorry. I would promise it won't happen again but I don't like to lie. I do promise I'll at least try, though.

3 years ago

Info for other modders (and people who would like to help with developing my mods in general):

I do accept pull request (conditional on whether I like the changes). I don't, however, check the GitHub very often. (About once every 10 years.)
So, if you made any pull request, be sure to write about it here. This way I will be likely to see it before the last star burns out and the Universe is plunged in eternal darkness.

3 years ago

I think this may require some explanation:
My username here is "ouk_ouk" but I'm always call myself "<NO_NAME>" and my nick on the forums is also the second one.
Why is that? Well, "<NO_NAME>" is my official name and "ouk_ouk" was always intended to only be the login, not visible to other. The plan was working great until I created an account on the mod portal which just shows my username. IDK, maybe it can be changed but now I have the GitHub account also called "ouk_ouk" so it may be a little to late to try to fix that mess.
Let's just agree I have two names.

14 days ago
(updated 14 days ago)

So, Factorio 2.0 is here, and I know about it so don't worry, I'll test all my mods with and without the expansion in a next week or so.
On the other hand, if you get any compatibility problems between my mods and other ones, inform me about it because I'll won't test that part a lot.

Edit: OK, I can see that the game won't even allow to try to run these mods. They should still be compatible in principle but the version number will have to be changed. I'll try to do it tomorrow.

13 days ago

Here's the update: It was very optimistic on my side to assume that the mods won't need much work to convert them. It looks like there is quite a few changes in the mod API.
So... it will take a while to fix all the mods for 2.0.

The good news is that your favorite "Requirement of having lamps is not heavily enforced as they are generally the most useless fixtures. However, distributing high amount of them all over the factory no longer looks like such a pointless exercise, after the night stoped appearing so ridiculously inconsequantial." is done already! Enjoy!

6 days ago

I've managed to update all my mods to work with Factorio 2.0. There is still some outdated textures but this isn't very noticeable. My graphic skills are pretty weak so it may take a while to create those new textures but I'll get to it eventually.

(I don't have the expansion yet so "Realistic Ores" doesn't replace textures of asteroids but, honestly, they already look "realistic". I'll double check that when I have the DLC.)

This thread has been locked.