RealNukes (Rampant Balanced)


Semi Realistic Nuclear Artillery Shell, balanced around Rampant 260T TNT Fission bomb (representing the original nuke) 10kT TNT Fusion bomb (new recipe with realistic ingredients and ingreedient amount, calculated by nuclear- and fusion-cell's energy (8GJ, 40GJ)

Content
a month ago
2.0
343
Combat

b nuclear reactors reborn crash

24 days ago

realistic nuclear reactors reborn updated and now it crashes on startup
Failed to load mods: RealNukes_Balanced/prototypes/utils/
TechnologyUtils.lua:33: lookup bad tech - fusion-reactor
stack traceback:
[C]: in function 'error'
RealNukes_Balanced/prototypes/utils/TechnologyUtils.lua:33: in function 'addEffectToTech'
RealNukes_Balanced/prototypes/NuclearArtillery.lua:373: in function 'makeNuclearArtilleryShellAmmo'
RealNukes_Balanced/prototypes/NuclearArtillery.lua:393: in main chunk
[C]: in function 'require'
RealNukes_Balanced/data.lua:1: in main chunk

Mods to be disabled:
• RealNukes_Balanced (1.0.3)

17 days ago
(updated 17 days ago)

As far as i can tell, it is missing the fusion reactor tech. is it possible that you have space age disabled, or that other mods are altering/removing the technology?
My mod depends on this tech to unlock the 10kT Fusion bomb

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