Thank you for your detailed answer, this way I know that the mod leaves the save file "clean" and I assume that there is no risk of save file corruption.
I realized that the mod I'm looking for would be yours but would keep the biter creep floor decorative below default-generated biter nests (not those generated by biter expansion).
Maybe the mod could generate the RePainter map with the same original settings, then delete all { "cliff", "tree", "resource", "unit", "unit-spawner", "simple-entity"} on RePainter map before importing the tiles and decoratives to Nauvis, and skipping nauvis tiles with landfill)?