RePainter


Re-paint old terrain using current generation, based heavily on NiceFill by staviq

Tweaks
3 years ago
0.16 - 1.1
118

b Does not regenerate decoratives

5 years ago

Firstly, thank you very much for the mod!
Even though the mod says "Cleaning decoratives from. concrete/brick/etc" it didn't place any, anywhere.

5 years ago

Found the problem. Instead of surface.destroy_decoratives({{x,y},{x,y}}) the mod should use surface.destroy_decoratives{position=t.position}.

5 years ago

In which file/line is that?

5 years ago

I created a fix for this (see RePainter-Zenorbi) and also did some improvements to not remove every decorative. Decorative removal is chance based when you place your tiles.

5 years ago

I've updated the version to fix both the tile and rail decorative issues for 0.17

5 years ago

BTW feel free to copy my modifications, I did not intend to fork this project, just played with it out of curiosity and uploaded the code once it was good for me. You can treat it as a pull request :)

Main modifications are:
- Chance based decorative removal
- IMO nicer async loop
- Moved the starting area lake out of the way, so no more starting lake in the middle of your factory
- Handled hidden tiles (tiles under concrete and stuff)

New response