Randomize Science


PRE-ALPHA VERSION - Generate randomized ingredients for science pack recipes for every game. Covers basic 6 science packs. Adjust difficulty, progression, number of ingredients, tier caps, and crafting time/output. Include ores, wood, liquid, fish, or science packs as ingredients, craft in random buildings, and use a random seed to keep your recipes.

Tweaks
4 years ago
0.17
7

a Random seeding fixed

5 years ago
(updated 5 years ago)

Random seeding seems to not work from lua during the data prototyping stage so I will need to implement randomness separately. I am using Mr Doomah's Mersenne Twister implementation.

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