Random utilities


Long Reach, more slot, stacksize, quick start, hp, hp regen, vanilla pole editor, productivity control, advanced fluid handling (pipe...), more panel, steam engine, boiler, substation, beacon, walkable beacon, lamp, belt, inserter.... and much more...

Utilities
2 months ago
0.18 - 1.1
1.73K

Changelog

Version: 2.1.8
Date: 27/01/2024
  Added:
    - 15 item/s scaler for belts
  Notes:
    - This is quite the bad coded update but it's a fast feature request since I'm working on the 3.0.0 version
Version: 2.1.7
Date: 05/04/2023
  Bugfixes:
    - Fixed the mod won't load on Linux
  Notes:
    - A preview of the new version will come soon
Version: 2.1.6
Date: 04/11/2022
  Bugfixes:
    - The mod won't let the game start in the latest update
  Notes:
    - A complete rework is in working, I hope to be able to complete it
Version: 2.1.5
Date: 16/07/2022
  Bugfixes:
    - Krastorio2 compatibility issues
Version: 2.1.4
Date: 17/10/2021
  Changes:
    - updated compatibility with juicy-mods
    - updated compatibility with micro furnace
    - reordered code part 1/?
  Added:
    - missing settings localization
Version: 2.1.3
Date: 10/07/2021
  Added:
    - added compatibility with SmallFurnaceWipMod
  Changes:
    - Changed some settings description to give more info
  Bugfixes:
    - Fixed Space exploration compatibility
Version: 2.1.2
Date: 02/04/2021
  Added:
    - added LiquifyScienceandLab integrations
    - juicy mod setting description
  Changes:
    - removed IF fuel from forced fuel (now on Infinite fuel mod by default)
    - new thumbnail
    - moved angel integration to match the new mods
  Bugfixes:
    - fixed juicy mods setting name
Version: 2.1.1
Date: 10/02/2021
  Added:
    - added "ru-force-equipment-categories" for "spidertrontiers" with "bobvehicleequipment"
  Changes:
    - now "related_underground_belt" is indicated in the belt
Version: 2.1.0
Date: 26/01/2021
  Added:
    - settings to add fuel to various entities in the game
    - force chemical fuel
    - Bob integration toggle
    - krastorio2 integration toggle
  Changes:
    - when disabling chemical input output even Bob chemical plant will be disabled
    - when disabling oil refinery input output even Bob oil refinery will be disabled
    - added compatibility with modmashsplinterairpurifier
    - Updated Wire Shortcut Script (If you need only this USE THE ORIGINAL!)
  Bugfixes:
    - omnimatter won't work with general input output enabled if the machine lever is higher than 5
    - technology image
    - basic/medium/big/behemoth filtered miniloader won't appear in-game
  Notes:
    - if you disable the integration but enable another setting that works with that mod (not exclusive) the mod will be modified to, for example enabling force chemical fuel krastorio2 will be influenced even with krastorio2 integrations turned off
Version: 2.0.9
Date: 30/11/2020
  Added:
    - juicy mods storage size edit
    - juicy mods fluid storage size edit
    - added 8 extra miniloader with miniloader mod (they will disappear if you remove the miniloader mod) (more-miniloader original code)
    - deadlock miniloader and compacter with deadlock beltboxes loaders mod (they will disappear if you remove the miniloader mod) (more-miniloader original code)
  Changes:
    - Big logistics speed 150 > 180
    - Behemoth logistic speed 2000 > 360 (2 big belts)
    - behemoth logistics will allow speed change in settings 360 / 640 / 1280
    - changed maximum mine/reach distance 1000 > 100000
    - enabling logistics will no more change the vanilla express belt speed (60 > 45)
  Notes:
    - the belt speed was decreased due to Factorio limitation
Version: 2.0.8
Date: 04/10/2020
  Added:
    - basic / medium / big / behemoth loader x1
    - mini equipment setting
    - infinite repair pack
  Changes:
    - basic / medium / big underground belt distance rebalance
  Bugfixes:
    - big / behemoth splitter west animation glitch
    - basic / medium / big beacon shadow
Version: 2.0.7
Date: 27/10/2020
  Added:
    - basic / medium / big / behemoth loader x1
  Bugfixes:
    - crash with Krastorio 2 installer and boiler enabled
    - crash with MicroFurnaceWipMod >= 1.0.7
Version: 2.0.6
Date: 26/10/2020
  Changes:
    - moved every item to RU category
    - changed boiler / steam engine ratio
    - changed boiler / steam engine consumption
    - changed boiler / steam engine effectivity
  Notes:
    - With space exploration postprocess installed effectivity on the boiler and steam engine is disabled
Version: 2.0.5
Date: 23/10/2020
  Bugfixes:
    - some issues with Krastorio 2 / aai-industry
Version: 2.0.4
Date: 22/10/2020
  Added:
    - added an option to remove productivity limitation from any module that has productivity in it
    - AAI industry boiler compatibility (toggle in the next update or a bit later)
    - custom tab to give a new order to the items (just testing all items will be moved in the future)
  Changes:
    - rebalanced substation range
Version: 2.0.3
Date: 19/10/2020
  Added:
    - Depencies ZZZTweaks (obligatory)
    - Depencies ZZZCompatibility (optional)
    - Added character speed modifier
    - Added Junction Pole
  Changes:
    - rebalanced ru subtation range
  Bugfixes:
    - steam engine craft not using proper items
    - transport belt upgrade planner
    - boiler upgrade planner
    - transport belt name
    - logistic technology name
    - boiler technology name
    - steam engine technology name
Version: 2.0.2
Date: 08/10/2020
  Bugfixes:
    - Fixed thumbnail
Version: 2.0.1
Date: 07/10/2020
  Bugfixes:
    - Fixed inserter compatibility with bobinserter
Version: 2.0.0
Date: 04/10/2020
  Added:
    - Basic / Medium / Big / Behemoth Transport Belt
    - Basic / Medium / Big / Behemoth Splitter
    - Basic / Medium / Big / Behemoth Underground Belt
    - Basic / Medium / Big / Behemoth Inserter
    - Basic / Medium / Big / Behemoth Stack Inserter
    - Basic / Medium / Big / Behemoth Boiler
    - Basic / Medium / Big / Behemoth Steam Engine
    - Beacon Productivity Setting (Global)
    - Some angel warehouse settings
    - Some krastorio2 container settings
    - hp control
    - HP recovery control
    - Behemoth Quick Start 
    - Spidetron Quick Start

  Changes:
    - moved scripts from data-final-fixes to settimg-mod-modifier ecc...
    - recipes and technologies moved from hidden = "false" to hidden = "true"
    - when logistic setting is >= nothing then express transport belt speed = 60 (vanilla 45)
    - basic setting moved from Behemoth to Big
    - removed some angel warehouse settings
    - removed some krastorio2 container settings
    - temporary disabled "cheaty recipe" and "alternative recipe"
    - changed bot speed script, now affects every bot even modded one
    - partial settings rescript
    - limited vanilla pole ranger to prevent crash for value too high
    - removed tree collision box reduced
    - reworked Italian traslation (only settings)
    - quickstart item amount
    - quick start script
    - new thumbnail

  Bugfixes:
    - alternative offshore pump recipe
    - walkable beacons recipe still appears when the value is lower than behemoth (downgrade)
    - walkable vanilla beacon gives back vanilla beacon when broken
    - big lamp recipe cannot be unlocked
    - quick start on single-player
Version: 1.3.5
Date: 25/08/2020
  Changes:
    - updated stack size multiplier
Version: 1.3.4
Date: 02/08/2020
  Changes:
    - structure of alternative recipes
    - structure of cheaty recipes

  Bugfixes:
    - offshore pump recipe disappear
    - space-exploration/Krastorio2/Random_Utilities armor problem
Version: 1.3.2
Date: 23/07/2020
  Added:
    - if space exploration is present change modules slot count in RU beacon

  Bugfixes:
    - Factorio extended plus compatibility

  Changes:
    - solar panel recipes
    - accumulator recipes
    - blueprint ".next_upgrade"
Version: 1.3.1
Date: 16/07/2020
  Added:
    - walkable beacon upgrade
    - walkable beacon settings

  Changes:
    - Basic; Medium; Big beacons graphic
Version: 1.3.0
Date: 11/07/2020
  Bugfixes:
    - changelog fixed
    - little conflict fix

  Changes:
    - setting ru-Assembler-liquid-Imput-Output (default "true" > "false")
Version: 1.2.9
Date: 11/07/2020
  Bugfixes:
    - multiplayer connection issue
    - space exploration conflict
Version: 1.2.8
Date: 09/07/2020
  Bugfixes:
    - big lamp technology

  Added:
    - Substations compatibility with upgrade planner
    - Solar panels compatibility with upgrade planner
    - Lamps compatibility with upgrade planner
    - Accumulators compatibility with upgrade planner
Version: 1.2.7
Date: 06/07/2020
  Bugfixes:
    - Big, Behemoth substation name (en)

  Changes:
    - Substations colors
    - Solar panels colors
    - Beacons colors
    - Accumulators colors
Version: 1.2.6
Date: 05/07/2020
  Bugfixes:
    - Big substation name
    - issue with config in multiplayer mode

  Changes:
    - beacon energy (basic 24MW > 25MW) (Medium 48MW > 125MW) (Big 96MW > 625MW)

  -Added:
    - Behemoth Substation (range 64, supply area 128x128[64], HP 500)
    - Basic Solar Panel (production 480kW, HP 300)
    - Medium Solar Panel (production 3840kW, HP 400)
    - Big Solar Panel (production 30.72MW, HP 500)
    - Behemoth Solar Panel (production 245.76MW, HP 600)
    - Basic Accumulator (capacity 40MJ, input/output 2.4MW, HP 300)
    - Medium Accumulator (capacity 320MJ, input/output 19.2MW, HP 450)
    - Big Accumulator (capacity 2.65GJ, input/output 153.6MW, HP 600)
    - Behemoth Accumulator (capacity 20.48GJ, input/output 1.2288GW, HP 750)
Version: 1.2.5
Date: 25/06/2020
  Bugfixes:
    - when breaking a beacon won't give back the correct beacon
Version: 1.2.3
Date: 21/06/2020
  Changes:
    - Basic beacon dimension (3x3 to 4x4)
    - Medium beacon dimension (3x3 to 5x5)
    - Big beacon dimension (3x3 to 6x6)

  Added:
    - Big Substation (range 64, supply area 84x84[42], HP 450)
    - Bot speed settings (if you want only this use BotSpeed, it's the original!)

  Updated:
    - wire shortcut graphic
Version: 1.2.2
Date: 18/06/2020
  Bugfixes:
    - missing name (English)
    - changelog
    - Medium lamp gives basic lamp when broken
    - Bugfixes some settings name

  Added:
    - Medium Beacon (supply area 24; consumption 48MW; module slot 4; effects "consumption", "speed", "pollution", "productivity")
    - Big Beacon (supply area 48; consumption 96MW; module slot 5; effects "consumption", "speed", "pollution", "productivity")
    - Big lamp (light = 540 block)
    - Medium beacon technology
    - Big beacon technology
    - Big Lamp technology

  Changes:
    - Changes technology ru-advanced-effect-transmission to ru-advanced-effect-transmission-a
Version: 1.2.1
Date: 17/06/2020
  Bugfixes:
    - beacon for 0.18.30
    - changelog date
Version: 1.2.0
Date: 11/06/2020
  Updated:
    - stack multiplier code
    - pipe passthrough code
Version: 1.1.9
Date: 13/05/2020
  Bugfixes:
    - wire shortcuts
Version: 1.1.8
Date: 15/04/2020
  Bugfixes:
    - lamp setting
    - mod structure

  Added:
    - basic beacon: supply area 12; consumption 24MW; module slot 4; effects "consumption", "speed", "pollution", "productivity"
    - beacon config
    - medium lamp: range 320; consumption 40kW

  Changes:
    - basic lamp : range 256>192; consumption 5kW>20kW
Version: 1.1.7
Date: 08/04/2020
  Bugfixes:
    - Removed Banane (test) from armor starter kit
    - old changelog
    - name of the config for electric pole range
    - pole setting name
    - lamp setting name
    - substation setting name

  Added:
    - Compatibility with Angel Pressure tank
    - compatibility with Angel Warehouse
    - config to change storage size Angel warehouse
    - config to change storage size Krastorio 2 container
    - config to change angel pressure tank capacity
    - config to change Krastorio fluid storage capacity
Version: 1.1.6
Date: 03/04/2020
  Bugfixes:
    - WireShortcut dependencies

  Added:
    - Compatibility with Krastorio 2
Version: 1.1.5
Date: 03/04/2020
  Added:
    - added Assembler pipe Passthrough (if you want only this use assembler-pipe-passthrough, it's the original!)
    - added Wire Shortcuts (if you want only this use WireShortcuts, it's the original!)
    - added Wire Vanilla Pole Reach/Supply area range (if you want only this use PoleRange, it's the original!)
Version: 1.1.4
Date: 30/03/2020
  Added:
    - ru-medium-substation (range 64, supply area 42x42[21], HP 200)
Version: 1.1.3
Date: 29.03.2020
  Added:
    - {Setting} Disable crafting Time
Version: 1.1.2
Date: 23/03/2020
  Changes:
    - Changes stack multiplier script (if you want only this use Noxys StackSizeMultiplier, it's the original!)

  Added:
    - added 0 crafting time setting (if you want only this use NoCraftingTime, it's the original!)
    - added 0 crafting time script (if you want only this use NoCraftingTime, it's the original!)
    - {Setting} Disable crafting Time
    - {Setting} Item Stack Size Logistic Robot
    - {Setting} Item Stack Size Construction Robot
Version: 1.1.1
Date: 23/03/2020
  Changes:
    - Bugfixes stack multiplier
    - Bugfixes other settings
Version: 1.1.0
Date: 23/03/2020
  Changes:
    - ru-basic-substation supply area 10x10[5] > supply area 12*12[6]
    - Basic_Substation setting to ru-substation

  Added:
    - Inventory size setting
    - stack size settings
    - reach distance settings
    - Mining reach settings
    - Mining speed settings
    - collision box tree settings
    - Powerful Lamp Setting settings
    - Quick start settings
    - Quick Start Modular Armor settings
    - Basic Lamp (light = 256 block)
    - Lamp setting
    - Lamp technology
    - Lingua Italiana (contact me on https://t.me/wipmod to translate in other language)
    - Compacitbility with "Power Armor MK3" (contact me on https://t.me/wipmod to make your mod compatible)
Version: 1.0.0
Date: 17/03/2020
  Added:
    - ru-basic-substation (range 32, supply area 10x10[5], HP 125)