Rail Logistics Daemon (RLD)


UPS-first train logistics for megabases: tag stops as providers, requesters, and depots, set thresholds, and RLD dispatches trains for you. Event-driven with no per-tick polling, native chain deliveries, item quality and fluid support, multiple networks, a live dashboard, and one-command in-place LTN migration. Factorio 2.0: stable 1.0.x. Factorio 2.1: 2.0.x BETA — feedback welcome!

Content
3 hours ago
2.0 - 2.1
122
Trains

g 2.1 Support

a month ago

You can't see the mod in the in-game mod library on 2.1.
Any documentation?

a month ago

I am running a locked 2.0.77 game of Pyanodons. I build this mod for that. However, I'll work on the 2.1 port, but I may not scrutinize this as much but at least test the basics and post it. if you could give me feedback I would appreciate it.

a month ago

I released an untested 2.1 build. I have not built a 2.1 version, i need someone's save, so if you have issues and want to add this mod, give me your save and I will test it and make updates. This is not ideal, but my only saves right now need Pyanodons mods which are not 2.1 compatible.

a month ago

Changing factorio version in sources to 2.1 did the trick and I was able to install and test it, seems to be working fine.

a month ago

Awesome! This is what I would call "super beta" because I have not tested it at all I just ensured the base code ported without conflict. please reply with any questions and if you could DM me a save file link if you have issues so I can test.

a month ago

So far I'm loving it. It doesn't seem to have any issues at all. I'm not really playing yet - I'm just experimenting with some ideas in the Blueprint Designer across different mods.
There's only one thing I'm missing: multi-surface support. Is that something you plan to add someday? I completed my last Space Exploration playthrough using vanilla 2.0 trains, so it's not a dealbreaker, but it would definitely be a nice feature to have.

a month ago

I have never actually played space Age yet so I don’t know much about what I need to do for multi surface support. Can you describe to me what it is that you need for multi surface? Does that mean that a train can go between two planets or does it mean that the RLD manager can see different things on different surfaces from one interface?

a month ago

I was talking about the Space Exploration mod. It has a Space Elevator that allows trains to travel between surfaces (for example, from a planet or moon to its orbit). You might want to check out this mod: Integrates LTN with Space Exploration (https://mods.factorio.com/mod/ltn-space-exploration).

a month ago

I’ve started working on this but it is a large coding lift. I may include it as a separate mod or include it, not sure yet.

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