Reworked version of QoL research. You can enable/disable everything, set the bonuses to your liking or enable a flat bonus. Includes a lot of bonuses (crafting,mining,running,ammo,reach,lab, etc). More will be added in the future.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.1.0
Date: 2019.04.29
Info:
- Initial release
Optimisations:
- Code tidying and cleanup.
Version: 0.1.1
Date: 2019.04.30
Changes:
- Added logistic slots bonus research
- Added a new menu in Map where you can disable the research for any bonus and set fixed ones.
Balancing:
- Recipes cost is now based on the percentage of increased bonuses set in the settings. Setting the multiplier too high will result in insane amount of science packs needed.
Version: 0.1.2
Date: 2019.05.01
Bugfixes:
- Fixed a bug where mod will fail to load on a new map if you enabled both the researches and the fixed settings.
Version: 0.1.3
Date: 2019.05.01
Changes:
- Re-did the menu settings, now you enter the exact percentage you want, not a multiplier. (Moved from 0.n to n)
- Default recipes that are already in game will be disabled if you enable a fixed bonus.
Balancing:
- Balanced the recipes even more to fit better into the game.
- Balanced the expensive mode.
Optimisations:
- Most of the code was rewritten.