So with a pack which includes Madclowns, Bobs, Angels, and Py's Ores among other things, the starting zone will have so many ores that some of them get swallowed up by eachother or the ocean. It also feels weird for there to be ores like Nickel present, considering that they're available from refining Bobmonium, Saphirite, and so forth too.
So I guess my question is multi-fold. Is it possible to remove some of the redundant Pyanadon ores, so that eg Nickel must be refined from base minerals? If so, what settings do I need to change, mods do I need to add, or lines of code do I need to edit? Secondly, how can I reduce the chaos of the start? Would tossing in something like RSO or another mod be recommended here? And thirdly- what general settings and mods for ore generation do others use here?