PyCoal Touched By an Angel

Seven Mods for the Arch666Angel under the sky, Seventeen for the Bobingabout in their halls of stone, Six for Pyanodon doomed to die, One for the Dark Lord on his dark throne, In the Land of Mordor where the Shadows lie, One Mod to rule them all, one Mod to find them, One Mod to bring them all and in the darkness bind them

9 months ago
0.15 - 1.1


Version: 1.0.2
Date: 2020-12-19
    - Fixed that angels mods was overriding circuit fixs in pycoaltbaa due to load order issues.
Version: 1.1.0
Date: 2020-12-15
    - Updated to factorio 1.1
Version: 1.0.1
Date: 2020-12-15
    - Replaced transport belt in crystal miner with basic transport belt when bob logistic is active.
    - Fixed that the soil extractor limestone recipe wasnt getting set to output angels limestone.
    - Fixed that recipe deduper was not checking if item was a module and removing it.
Version: 1.0.0
    - Update to factorio version 1.0.
    - Reset and restart from the ground up due to major changes in just about every mod pycoaltbaa was setup to deal with.
    - add item/fluid merging code for angels stuff to merge with pyanodon for angelpy.
    - started merging bob stuff with pyanodon stuff for pybob.
Version: 0.9.10
    - first update to .18
Version: 0.9.9
    - fix an issue where pyro wasnt correctly overriding bob ores
Version: 0.9.8
    - added setting to disable the extra tiers of bob power stuff
    - fixed error when missing pyfusion and loading angel mods
Version: 0.9.7
    - Fixed issues with abpz that you needed titanium and sodium hydoxide to make sci 2 mats and need sci 2 to unlock their recipes
Version: 0.9.6
    - Fixed that momotweaks was adding basic circuit boards to several recipes after they had been replaced with pyht pcb1
Version: 0.9.5
    - Fixed errors cuased by me fixing errors with omni
    - fixed error missing tech prerequisite with aai industry when pyro isnt enabled
Version: 0.9.4
    - Fixed errors with omni, py and aai zones
Version: 0.9.3
    - made adjustments to remove pyro ore spawns when omni is loaded
Version: 0.9.2
    - removed invar from advanced foundry
    - added check to remove hidden techs from prerequisites to fix techs not being researchable
    - added check for pyhightech to recipe for madclowns to make phosphoric acid
Version: 0.9.1
    - Fixed load issues with py+aai industry
    - fixed issue with bobs circuits not being properly overriden with pyhightech circuits
Version: 0.9.0
    - Removed all older code to rebuild pycoaltbaa from scratch
    - Reorganized folders to be based on the external mod that is being made compatible with pymods
    - bumped version number to 0.9.0 as after a few rounds of bug testing will be moving to 1.0.0
    - removed copy of stdlib from folder
Version: 0.0.54
    - fixed issue with titanium deadlock with angels mods
    - added pyrawores into angels ores
    - added settings to enable spwaning infinite version of py ores
    - added settings to enable spwaning of reqular py ores
Version: 0.0.52
    - added science pack 0 for aai industries
    - changed several early techs to only use the sci pack 0
    - added sp0 to all other techs that have sci pack 1 included
    - fixed deadlock with abpy and bobs belt overhaul due to crystal mine needing trasport belt that requires science that requires glass that requires crystal mine
Version: 0.0.50
    - fixed errors with replacing items when using py, angels and amator phasma mods
    - fixed errors with trying to replace items with angel smelting not loaded
Version: 0.0.49
    - fixed errors from angels mods renamed slag processing subgroup from slag-processing to slag-processing-1
Version: 0.0.48
    - fixed errors with bob mods and angels mods from pyph
Version: 0.0.47
    - fix error from trying to replace items with items that dont exist without specific mod loaded
Version: 0.0.46
    - fixed duplicated ingrediants in recipes. should no long have any duplicated ingredients from anything listed as a dependency for pycoaltbaa.
Version: 0.0.45
    - bug fixes
Version: 0.0.44
    - Removed duplicate pyht circuits
    - fixed deadlock start with aai industry
    - removed steel bearings from crystal miner if pyro is active
    - corrected raw wood name in recipe for madclowns + py
    - removed duplicate glass from nursery when pyro is activate
Version: 0.0.43
    - corrected bio industries dependency number
    - fixed? error with offshore pump when bob electronics and pyht loaded
Version: 0.0.41
    - added check for pyfusion with bobs mods active
    - added check for bio-processing refer being enabled
    - fixed errror for py+angel balance uberhaul
Version: 0.0.40
    - added all pyro ores to omnimatter
    - fixed issues with recycled factory and madclowns mods with pycoaltbaa
Version: 0.0.39
    - merged several sodium products from pyrawores and angels mods
    - fixed issue with compressor needing t3 items to make t3 sci pack
    - removed duplicate items from several recipes
    - fixed issues with omni mods not loading with pymods
Version: 0.0.38
    - added checks for pyro in override code for bob mod changes
    - added item migration file to convert any bob ores to pyro ores
    - merged molten metals and gases of pyro and angel mods
Version: 0.0.37
    - removed a number of duplicaled items from recipes
    - fixed a missing check for angels bioprocessing
    - fixed that some recipes hadnt been transfered to a different building with the removeal of bobs electrolysers
    - replaced nickel with aluminum ore in angels crushed rubyte sorting
Version: 0.0.36
    - removed invar from advanced foundry
    - replaced duralimiun with aluminium plate in gun turrent
    - fixed error with vacum tube description and name
    - made adjustment to aaii-sp0 to fix that storage tank 0 attempted to use angels storage tank subgroup when angels wasnt installed
    - removed science pack 1 from electric miner 1 tech as its needed for tin with pyro
Version: 0.0.35
    - fixed mutiple duplicated items in recipes
    - activated rawores overrides and removed bobs ores from spawning
    - fixed several issues related to mods refernceing old names in pymods
    - fixed locale for circuits now display item names
Version: 0.0.34
    - started on function for global item recipe script
    - copied recipes for circuits 1 -3 in pyht to stop bobs electronics from overriding them
    - fixed spacex error
    - fixed error with ingredient count on chipshooter
    - fixed error cuased by missing crushed ore with pyro and angels active
Version: 0.0.33
    - add code for bob compatibilty with pymods
    - organized bob changes so that should be able to load each module of bobs independently
Version: 0.0.32
    - made changes for bobextended to work with pyht.
    - removed optional dependency for omnipermute. it works for me so hopefully it doesnt cuase any errors
Version: 0.0.31
    - made some tweaks to spacex.lua to correct an error with omnipermute
Version: 0.0.30
    - Modified py difficultly adjuster script to account for mods having multiple results in normal and expensive recipes
    - fixed error in same script due to local for loop varible used outside of loop
Version: 0.0.29
    - Added a check to the py difficultly adjuster to avoid erroring out on recipes that dont have results to adjust
    - Changed the py difficultly adjuster script into a function that should be open for other mods to call to if they want
Version: 0.0.28
    - made adjustments to the paper to fiberboard recipes to be able to craft pcb1 with assember 2s
    - adjusted processed to crushed to pellet ore chains to the chain more balanced againt regular crushed ores
    - finally fixed the pymods difficultly adjusted and removed the need for spacex to activate it. you can now use the productivity adjustment setting in mod setting menu
Version: 0.0.27
    - added a carbon to carbon conveter recipe as a temp fix due to mod conflict that readds bobs basic electronic components with bobs carbon
Version: 0.0.26
    - Fixed error that was cuased by factorio attempting to load an item that didnt exist if pyhightech wasnt loaded
Version: 0.0.25
    - added changelog
Version: 0.0.24
    - Merged raw meat and meat
    - added blood and bones to animals in bioprocessing when pyfusion and/ or pyht is active
    - added recipes to crush processed ores to get a boost when using the angels smelting chains
Version: 0.0.23
    - fixed error with pyht overrides when trying to load without angels mods active
Version: 0.0.22
    - adjusted code to attempt to fix MP load issues to to conditional requirements in data.lua files
    - combined angels and py ethylene fluids
    - added settings to enable and disable finite py ores independent of infinite py ores patch and them being part of angels sorting
    - fixed issue with pyangels not being able to load without bobs mods active
Version: 0.0.21
    - Fixed the issue with blue science needing blue science to unlock ingredients
    - added compatibility for deadlockstackingforpyanodons
    - added setting option to remove pymod ores from angels sorting methods and they can only be gathered by py methods
    - defaults to angels sorting being turned on
Version: 0.0.20
    - Added py ores to madclowns extended materials ore sorting
    - disabled spacex productively multiplier as it was causing some issues
    - organized dependency list to be in alphabetical order because i felt like it