PyBlock


Pymod edition of a SeaBlock style game

Overhaul
a month ago
0.16 - 2.0
8.63K
Environment Mining Manufacturing

g bit of a cyclic dependency

1 year, 10 months ago

I have noticed a major flaw with this pack. you need duralumin to get kicalk (to get zinc) but you need circuits to make the things to get kicalk. you need zinc to get circuits. not everyone is lucky enough to get a zinc ore patch close enough to even think about mining. either the kicalk plantations or whatever they are called needs the duralumin requirement removed because the smelter to make it needs circuits, or the smelter needs the circuit requirement removed. loving this mod a lot, but its very badly balanced.

19 days ago
(updated 19 days ago)

Answering for posterity.

Zinc can be found in soot separation after ash. Also, notice that the non-target recipe only takes two instead of ten soot so it is faster for generating zinc. This was somewhat fast after automating iron and copper with three blocks dedicated to burning shrooms into raw coal and collecting three full belts of ash.

Around that same time you need titanium, so begin that process, too!

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