Prospector

by Mylon

Adds prospecting to enrich ore patches. Extends the lifetime of ore patches with some investment, but comes with the drawback of making mining slower.

Content
9 months ago
0.14 - 2.0
3.84K
Mining

i Tiberium mod compatibility

5 years ago

I've just spoken to the author of Factorio and Conquer: Tiberian Dawn who has put an incompatibility tag on his mod for yours, apparently the issue is Prospector changes the entity of the new ore to a different type breaking the growth mechanics from his mod. Would it be possible to add an exception to your code for his mod, he thinks that would fix the issue.

Thanks :)

5 years ago

If it helps he added this:

"If you want to provide the entities they need to except,

tibGrowthNode and tibGrowthNode_Infinite are required exceptions.

tiberium-ore doesn't really make sense to be prospected, but it won't break if there isn't an exception."

5 years ago

Thank you for heads up. I added the requested exceptions. I'd appreciate if you'd give it a test.

5 years ago

Looking good. Both mods loaded and the tiberium looked like it was growing as intended. Thanks for your help :)

6 months ago

Factorio and Conquer: Tiberian Dawn added another ore approximately 3 years ago and I would appreciate it also being on the exception list in data-updates: "tiberium-ore-blue"
I'd be happy to set an injected field on our resource prototypes so your mod could pull it like we do for Rampant Resources and Space Exploration, but it's your call on whether setting that up is more of a hassle than the occasional compatibility change request

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