Pollution Solutions deprecated


This makes Factorio more fun by turning pollution and combat into an interconnected system you actively engage with, instead of just tossing down laser turrets and forgetting about both. This minimalist mod stays close to the vanilla experience, adding only what's necessary to accomplish these goals.

4 years ago
0.18
70

b Storage Tank Mk2 conflict?

4 years ago

https://mods.factorio.com/mod/StorageTank2
Hi, i seem to keep having a clash with your mod and the storage mod.
is there anything you might be able to do?

4 years ago

seems to conflict with Additional turrets mod as well.

4 years ago

If you change the next_upgrade to nil for the dump site (emitter in the code) and the other tank, it launches. If you're interested, but don't know the changes to make, I can give more detail.

4 years ago

Yes please, I could use some more details. Specifically what file to make the changes in.

4 years ago

nevermind, figured it out.
prototypes/entity.lua

either comment out emitter.collision_mask = { "item-layer", "object-layer", "water-tile"} or add emitter.next_upgrade = nil

4 years ago

I used the latter. Glad you got it!

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