Pollution Solutions deprecated


This makes Factorio more fun by turning pollution and combat into an interconnected system you actively engage with, instead of just tossing down laser turrets and forgetting about both. This minimalist mod stays close to the vanilla experience, adding only what's necessary to accomplish these goals.

4 years ago
0.18
70

Changelog

Version: 1.0.6
Date: 2020.3.13
  Balance:
    - Reduced crafting time and inputs for waste treatment.
Version: 1.0.5
Date: 2020.3.11
  Bugfixes:
    - Fixed a script error for artillery loot logging.
Version: 1.0.4
Date: 2020.3.11
  Bugfixes:
    - Toxic turrets now output the correct amount of emissions.
    - Xenomass should now properly pick up when walked over.
    - Artillery should properly mark loot for pickup.
Version: 1.0.3
Date: 2020.3.30
  Features:
    - Added an option to make pipe-to-ground segments invulnerable.
  Bugfixes:
    - Setting loot to less than 1 per enemy should now calculate properly.
Version: 1.0.2
Date: 2020.3.28
  Compatibility:
    - Renamed Incenerator to Toxic Incenerator
    - Renamed Waste Treatment to Toxic Waste Treatment
Version: 1.0.1
Date: 2020.3.27
  Bugfixes:
    - Fixed artillery wagon crash
    - Fixed toxic fire sprite scale
Version: 1.0.0
Date: 2020.3.27
  Bugfixes:
    - Initial release