Picker Atheneum

by Nexela

Library Files for the Picker family of mods.

2 years ago
0.17 - 1.1
30.4K

a Update for Factorio 2.0

5 months ago

Unofficial update available here (google drive link)

Folder includes stdlib, PickerAtheneum (required for PickerExtended), PickerExtended, and PickerDollies, and an updated version of Reverse Factory that works with the new stdlib (something I did broke my v9.0.0).

I have not extensively tested all functionality with these mods, but I know for sure the following features are working:

  • PickerExtended Screenshot tool, ore eraser, and tape measure
  • PickerExtended Ghost entity revival thing
  • PickerExtended Picker crafter
  • PickerExtended Quick swap between planners via hotkey
  • PickerDollies Moving of electric poles and circuit connected entities (and regular entities, from what I've tested)

I think that's a good enough start for now. If Nexela doesn't return by the end of the week, I'll just release a version of these directly to the mod portal and move all my dependencies to that instead.

4 months ago

New versions of PickerAtheneum and PickerExtended available here, updated to use my unofficial fork of the stdlib mod. The version on Google drive is slightly updated from the one I have on the mod portal, to accommodate changes required by the Picker mods. I abandoned my version of PickerDollies, since there's now a standalone version of it on the mod portal, that works better than mine did, so more efficient to use that instead.

The only thing confirmed not working perfectly in PickerExtended:

  • Planner quick swap only works in local view (i.e. not in map view, remote view, god view, etc), since the functions need access to the player inventory, and I haven't figured out how to remove that requirement, without breaking the functionality yet. Might require rewriting the functions, so putting that off for now.
4 months ago

hi any chance to update the picker belt ?

4 months ago
(updated 2 months ago)

Very early preliminary update available here, in the same folder as above (in case the direct link is broken when I update/replace that file).

Basic belt brush functionality is technically working, in that you can use the usual hotkeys to increase belt brush size, and build them en masse using items from the inventory (despite a lua api warning that appears in the chat, which I haven't been able to pin down). Belt reverser was also working, though the keybind overlaps with the red cable hotkey.

It might not do curves properly, can't be placed on top of existing belt facing the wrong way, belt highlight wasn't working at all, with no idea how to fix, so I just disabled that script, and I haven't tested most of the other belt brush functions, so may have to come back to fix things later. That mod might be a little bit outside of my realm of experience to fix, with many moving parts in the scripts, and directionality that I don't quite understand.

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