Automates placement of land mine ghosts along the outer perimeter of the Roboport network's construction area.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
New ways to deal with enemies, be it attack or defense.
would you consider adding a signal picker box or a drop down menu of some kind to support modded mines?
I'm not sure but I think you could just check for is landmine type and filter based on that of what would be availble in the picker.
think a picker would be best to suit how you already have the gui
thanks for the awesome mod, love it.
would you consider adding a signal picker box or a drop down menu of some kind to support modded mines? I'm not sure but I think you could just check for is landmine type and filter based on that of what would be availble in the picker. think a picker would be best to suit how you already have the gui thanks for the awesome mod, love it.
hey, what mods do you use for modded mines?
is it Schall Land Mine? Stasis Mine?
yes, Schall landmine. Been using mine factory from time to time as well
man, if those mines were standard size it'd be fairly simple.
but with their 2x2 and 3x3 dimensions it's either gonna be not pretty or a pain in the ass. or both :D
I've added mines from Schall mod. Factory Mines I didn't bother cuz they have strict Space Age dependency. Idk why they did this to themselves :D
It should work, but placement grid is ugly bcz of the non-standard mine sizes/dimensions
awryt, awesome. thanks :=)