What Does The Mod Do?
- Setting to change belt recipes to take Engines (red belt) or Electric Engines (blue belt) instead of large numbers of gears. Default on.
- Setting to remove Military Science from things like Power Armor and construction-related equipment. Default on.
- Setting to increase cost of plates up to 3x to compensate for refining and increased productivity. Default 1x (standard recipes).
- Changes default settings of some mods. Notably Transport Drones require Diesel Fuel from KS_Power.
- Various tech tree changes.
- Various changes to mod recipes to use materials from other mods.
- Enable productivity modules for some recipes, including Diesel Fuel (KS_Power) and Hexi refined smelting (only the plate recipes, not the whole chain as that would be broken)
- Add Hexi Ore Processing recipes for Lead, Tungsten, and Titanium.
- WIth Steam Cracking, also change oil processing and wood gasification to take steam.
- With Arborium, change Electronic Circuits to require Wood instead of Iron.
- Undo many recipe changes from Sand & Glass.
- Remove Sand from Concrete. Recipe already modified enough by Silicon and Zircon
- Remove Glass from Rail Signals and Chain Signals. Glass already in Lamps, required by the signals.
- Remove Glass from Locomotives, Laser, Turrets, and Rocket Control Units. Because I said so.
- Remove belts from Lab recipe, increase Glass cost (Sand & Glass)
- Fix empty bottles not being added to science packs (Science Bottles + MadClown Science)