Patchwork Stitching

by nobake

Various changes to other mods to make them work better together. Meant to support my modpack Patchwork Overhaul

Mod packs
2 years ago
0.18 - 1.1
150

FAQ

What Does The Mod Do?

  • Setting to change belt recipes to take Engines (red belt) or Electric Engines (blue belt) instead of large numbers of gears. Default on.
  • Setting to remove Military Science from things like Power Armor and construction-related equipment. Default on.
  • Setting to increase cost of plates up to 3x to compensate for refining and increased productivity. Default 1x (standard recipes).
  • Changes default settings of some mods. Notably Transport Drones require Diesel Fuel from KS_Power.
  • Various tech tree changes.
  • Various changes to mod recipes to use materials from other mods.
  • Enable productivity modules for some recipes, including Diesel Fuel (KS_Power) and Hexi refined smelting (only the plate recipes, not the whole chain as that would be broken)
  • Add Hexi Ore Processing recipes for Lead, Tungsten, and Titanium.
  • WIth Steam Cracking, also change oil processing and wood gasification to take steam.
  • With Arborium, change Electronic Circuits to require Wood instead of Iron.
  • Undo many recipe changes from Sand & Glass.
    • Remove Sand from Concrete. Recipe already modified enough by Silicon and Zircon
    • Remove Glass from Rail Signals and Chain Signals. Glass already in Lamps, required by the signals.
    • Remove Glass from Locomotives, Laser, Turrets, and Rocket Control Units. Because I said so.
  • Remove belts from Lab recipe, increase Glass cost (Sand & Glass)
  • Fix empty bottles not being added to science packs (Science Bottles + MadClown Science)