Changelog
Version 1.5.8
Date: 21. 02. 2020
Changes:
- fixed compatibility issue with saved games
- fixed some syntax errors mod
Version 1.5.7
Date: 18. 02. 2020
Changes:
- fixed problem with setting about number of oxygen bottles in new game
Version 1.5.6
Date: 17. 02. 2020
Changes:
- fixed problem with oxygen scorboard, thanks Kefeman
Version 1.5.5
Date: 16. 02. 2020
Changes:
- added compatibility with factorio 0.18
Version 1.5.4
Date: 11. 09. 2019
Changes:
- added oxygen separator (to extract oxygen from the atmosphere)
- small changes in the technology tree
Version 1.5.3
Date: 01. 07. 2019
Changes:
- graphics have been reworked
- changes to the technology tree
- fixed bug related to broken pipecovers
- changed names and cost of some technologies, recipes and items
- partially updated Russian translation
- german translation unfortunately lost relevance (I will be glad to help with this issue)
Version 1.5.1
0.17 Update
Other:
- changed a few descriptions around
- changed tree name
Version 1.4.3
0.15 Update
Changes:
- Damage and replenishing through oxygen cloud is now more mathematical: [damage or repleneshing per second] - [oxyge-decrease] * [distance] ^ 2
- Added mod settings
Version 1.4.2
Changes:
- Reworked oxygen bottle refilling
Balancing:
- Increased oxygen dispenser radius for enemies and players
- Increased oxygen replenishing speed
Bugfixes:
- Fixed bugs: https://forums.factorio.com/viewtopic.php?f=94&t=9422&p=182052#p182052
Version 1.4.1
Features:
- The more gas masks the player has, the less oxygen deplenishing
Other:
- Removed remote methods change_oxygen_of_player, set_oxygen_of_player and get_oxygen_of_player
- Remote method has_gasmask renamed to has_gas_mask and now expects a player object as parameter
- Code cleaning
- Changed Config.GasMaskDeplenishingSpeed to Config.GasMaskBonus and acts now as a percentage
- Fixed dispenser and enemy handling
Version 1.4.0
UPDATED TO v0.13.+
BE CAREFUL WITH SERVERS AND EXISTING SAVEGAMES - PLEASE REPORT BUGS
Features:
- Reworked oxygen system
- Added label beneath oxygen indicator that shows how many oxygen and oxygen bottles remain
- Oxygen bottles now have a durability
- Oxygen amount deplenishs only if the player has oxygen bottles, otherwise it will directly get damage
- Oxygen amount is not stored in player variables anymore
Balancing:
- Changed stack size of oxygen bottles to 20
- Changed start bottles to 20
Other:
- Oxygen recipes are now enabled even if a water electrolysis recipe is avaiable
- Remote method set_oxygen_of_player doesn't check if the value is realistic as long as it is not negative
Version 1.3.11
Bugfixes:
- Fixed error: https://forums.factorio.com/viewtopic.php?f=94&t=9422&p=159427#p159427
Version 1.3.10
Changes:
- Mod works on existing savegames (be careful about multiplayer saves)
Version 1.3.9
Changes:
- Changed names of techs
- New gas mask tech icon
Other:
- Now compatible with N.Tech-Chemistry
- Code Corrections
Version 1.3.8
UPDATED TO v0.12.+
Thanks to QAstral to the unofficial patch!
Changes (by QAstral):
- Reworked dispenser, it now gives oxygen to player depending on how far he is from it
- Reworked damages taken by player, enemies and spawners
- Other minor changes...
Other (by QAstral):
- Added configuration file
- Code reworkings
Version 1.3.7
Other:
- Code Corrections
Version 1.3.6
Balancing:
- Damage amount (if player has no oxygen) now depends on pollution
Other:
- Added interface method hasgasmask(playername)
Version 1.3.5
Bugfixes
- Fixed bug when check for oxygen bottles if oxygen amount is zero: http://www.factorioforums.com/forum/viewtopic.php?f=14&t=9422&start=20#p77777
Version 1.3.4
Bugfixes:
- Fixed error when player armor is checked for gas masks: http://www.factorioforums.com/forum/viewtopic.php?f=14&t=9422&start=10#p77434
Version 1.3.3
Balancing:
- Oxygen bottles filled now each 225 ticks if the player keeps near an oxygen dispenser
Bugfixes:
- Fixed error: oxygen amount of player is increased to more than 100 if he keeps near an oxygen dispenser
Version: 1.3.2
Features:
- If player keeps near an oxygen dispenser, empty bottles will filled with oxygen automatically
Changes:
- New graphics for oxygen dispenser
Version: 1.3.1
Features:
- Gas masks halve oxygen decreasing rate
Other:
- Changelog now avaiable in mod directory
- Changelog now in Factorio's changelog style (without date; subpoints divided into Features, Changes, Balancing, Bugfixes and Other)
Version: 1.3.0
Features:
- Added recipe to get oxygen from atmosphere
- Added indicator to oxygen dispenser whether it dispenses oxygen or not
- Implemented gas mask as equipment, but it still doesn't work
Balancing:
- Changed recipe to get oxygen from water: output increased
Version: 1.2.5
Bugfixes:
- Oxygen-handlers for player and dispenser are no longer commented out
Version: 1.2.4
Bugfixes:
- Fixed error: check if player has bottles in inventory while he's dead (Multiplayer)
Version: 1.2.3
Other:
- Added modding interface for modders (methods to change (decrease/increase), set and get oxygen amount of players)
Version: 1.2.2
Balancing:
- At the beginning of a freeplay in your inventory are 10 big oxygen bottles instead of 5 (so you can alive 122,2 game-minutes)
Version: 1.2.1
Balancing:
- Changed oxygen decreasing rate of dispenser
Version: 1.2.0
Features:
- Aliens and Spawners get damage from oxygen dispenser
- Added technologies
Version: 1.1.0
Features:
- Added oxygen dispenser
- Added Multiplayer compatibility
Version: 1.0.1
Features:
- Works only in freeplay and new games
- If no oxygen, health decreases now by 5 each 250 ticks instead of each 500 ticks
Version: 1.0.0
- First release