Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.5.2 Changes: - Removed the small oxygen bottle (one type of bottle should be sufficient) - Changed recipe for empty oxygen bottle (added plastic bar) - Removed the bottle size setting, the bottle has now a fixed capacity of 100 - The setting to show the remaining time is now per-user and can be changed at runtime - Added per-user setting to show remaining bottles Balancing: - Slightly changed science pack requirements - Changed stack sizes of bottles to 10
Version: 1.5.1 Bugfixes: - Scoreboard is now recreated if mod configuration was changed
Version: 1.5.0 Features: - Pollution now increases oxygen consumption - Scoreboard now shows remaining time of oxygen supply (can be disabled in settings) Changes: - More than one gas masks do not have any effect anymore - Removed spawner damage from oxygen clouds Bugfixes: - Empty bottles are now added to the inventory when oxygen is consumed - Bottle refilling is now working
Version: 1.4.11 Information: - UPDATED TO GAME VERSION 1.1
Version: 1.4.3 Information: - UPDATED TO GAME VERSION 0.15 Changes: - Damage and replenishing through oxygen cloud is now more mathematical: [damage or repleneshing per second] - [oxyge-decrease] * [distance] ^ 2 - Added mod settings
Version: 1.4.2 Changes: - Reworked oxygen bottle refilling Balancing: - Increased oxygen dispenser radius for enemies and players - Increased oxygen replenishing speed Bugfixes: - Fixed bugs: https://forums.factorio.com/viewtopic.php?f=94&t=9422&p=182052#p182052
Version: 1.4.1 Features: - The more gas masks the player has, the less oxygen deplenishing Other: - Removed remote methods change_oxygen_of_player, set_oxygen_of_player and get_oxygen_of_player - Remote method has_gasmask renamed to has_gas_mask and now expects a player object as parameter - Code cleaning - Changed Config.GasMaskDeplenishingSpeed to Config.GasMaskBonus and acts now as a percentage - Fixed dispenser and enemy handling
Version: 1.4.0 Information: - UPDATED TO GAME VERSION 0.13 - BE CAREFUL WITH SERVERS AND EXISTING SAVEGAMES - PLEASE REPORT BUGS Features: - Reworked oxygen system - Added label beneath oxygen indicator that shows how many oxygen and oxygen bottles remain - Oxygen bottles now have a durability - Oxygen amount deplenishs only if the player has oxygen bottles, otherwise it will directly get damage - Oxygen amount is not stored in player variables anymore Balancing: - Changed stack size of oxygen bottles to 20 - Changed start bottles to 20 Other: - Oxygen recipes are now enabled even if a water electrolysis recipe is avaiable - Remote method set_oxygen_of_player doesn't check if the value is realistic as long as it is not negative
Version: 1.3.11 Bugfixes: - Fixed error: https://forums.factorio.com/viewtopic.php?f=94&t=9422&p=159427#p159427
Version: 1.3.10 Changes: - Mod works on existing savegames (be careful about multiplayer saves)
Version: 1.3.9 Changes: - Changed names of techs - New gas mask tech icon Other: - Now compatible with N.Tech-Chemistry - Code Corrections
Version: 1.3.8 Inforamation: - UPDATED TO GAME VERSION 0.12 Changes (by QAstral): - Reworked dispenser, it now gives oxygen to player depending on how far he is from it - Reworked damages taken by player, enemies and spawners - Other minor changes... Other (by QAstral): - Added configuration file - Code reworkings
Version: 1.3.7 Other: - Code Corrections
Version: 1.3.6 Balancing: - Damage amount (if player has no oxygen) now depends on pollution Other: - Added interface method hasgasmask(playername)
Version: 1.3.5 Bugfixes - Fixed bug when check for oxygen bottles if oxygen amount is zero: http://www.factorioforums.com/forum/viewtopic.php?f=14&t=9422&start=20#p77777
Version: 1.3.4 Bugfixes: - Fixed error when player armor is checked for gas masks: http://www.factorioforums.com/forum/viewtopic.php?f=14&t=9422&start=10#p77434
Version: 1.3.3 Balancing: - Oxygen bottles filled now each 225 ticks if the player keeps near an oxygen dispenser Bugfixes: - Fixed error: oxygen amount of player is increased to more than 100 if he keeps near an oxygen dispenser
Version: 1.3.2 Features: - If player keeps near an oxygen dispenser, empty bottles will filled with oxygen automatically Changes: - New graphics for oxygen dispenser
Version: 1.3.1 Features: - Gas masks halve oxygen decreasing rate Other: - Changelog now avaiable in mod directory - Changelog now in Factorio's changelog style (without date; subpoints divided into Features, Changes, Balancing, Bugfixes and Other)
Version: 1.3.0 Features: - Added recipe to get oxygen from atmosphere - Added indicator to oxygen dispenser whether it dispenses oxygen or not - Implemented gas mask as equipment, but it still doesn't work Balancing: - Changed recipe to get oxygen from water: output increased
Version: 1.2.5 Bugfixes: - Oxygen-handlers for player and dispenser are no longer commented out
Version: 1.2.4 Bugfixes: - Fixed error: check if player has bottles in inventory while he's dead (Multiplayer)
Version: 1.2.3 Other: - Added modding interface for modders (methods to change (decrease/increase), set and get oxygen amount of players)
Version: 1.2.2 Balancing: - At the beginning of a freeplay in your inventory are 10 big oxygen bottles instead of 5 (so you can alive 122,2 game-minutes)
Version: 1.2.1 Balancing: - Changed oxygen decreasing rate of dispenser
Version: 1.2.0 Features: - Aliens and Spawners get damage from oxygen dispenser - Added technologies
Version: 1.1.0 Features: - Added oxygen dispenser - Added Multiplayer compatibility
Version: 1.0.1 Features: - Works only in freeplay and new games - If no oxygen, health decreases now by 5 each 250 ticks instead of each 500 ticks
Version: 1.0.0 Information: - First release