Oreverhaul

by Reika

Overhauls ore gen to increase density at larger distances, but forces some resources to only generate further out. Fully configurable.

Content
2 years ago
0.15 - 1.1
1.04K
Mining
Owner:
Reika
Source:
https://github.com/ReikaKalseki/Oreverhaul
Homepage:
N/A
License:
Visible Source, No Public Derivatives
Created:
7 years ago
Latest Version:
1.152.1 (2 years ago)
Factorio version:
0.15 - 1.1
Downloaded by:
1.04K users

Oreverhaul

Allows much more detailed and more progression-based (and often train-focused) generation of ores. Fully configurable.

Edit the config file in the ZIP to change the settings; they are extensive and somewhat complicated for more than simple changes. Keep in mind to back it up in case of updates!

Primary Features:
Allows for gating ore by distance, so that more advanced or lategame ores require further exploration
By default changes richness distribution, so that starter patches are very poor but rapidly improve away from spawn, to encourage trains
Allows for overhauling of spawner/worm placement to mesh with the ore changes

Secondary Features:
Optionally increases spawner health to discourage early game base destruction
Has an option to allow ore richness to increase forever rather than plateauing at maximum distance
Has overall distance scaling options
Has retrogeneration capability, with distance specification
Adds optional Behemoth (green) Worms to defend very distant bases