Hi! It is possible to use Nuclear Cars although Space Exploration is not active. However, this will result in this crash on loading:
3.803 Mods to disable:Failed to load mods: Error in assignID: item with name 'se-rtg-equipment' does not exist.
Source: car3 (recipe).
Mods to be disabled:
• Nuclear_Car (0.0.4)
The error is in prototypes/car3.lua, lines 46-64:
if mods["Space Exploration (Experimental)"] then
car3recipe.ingredients =
{
{"car2", 1},
{"electric-engine-unit", 100},
{"fusion-reactor-equipment", 4},
{"low-density-structure", 200},
{"processing-unit", 100}
}
else
car3recipe.ingredients =
{
{"car2", 1},
{"electric-engine-unit", 100},
{"se-rtg-equipment", 4},
{"low-density-structure", 200},
{"processing-unit", 100}
}
end
You could fix that by adding another branch, e.g.
if mods["Space Exploration (Experimental)"] then
car3recipe.ingredients =
{
{"car2", 1},
{"electric-engine-unit", 100},
{"fusion-reactor-equipment", 4},
{"low-density-structure", 200},
{"processing-unit", 100}
}
elseif mods["space-exploration"] then
car3recipe.ingredients =
{
{"car2", 1},
{"electric-engine-unit", 100},
{"se-rtg-equipment", 4},
{"low-density-structure", 200},
{"processing-unit", 100}
}
else
car3recipe.ingredients =
{
-- Ingredients without se-rtg-equipment
}
end
But it would be easier to just add a dependency on "space-exploration" to make sure that the item exists.