Noxys Trees

by _Noxy_

Makes the trees spread slowly but also die off with certain condition. Made to be performant and multiplayer friendly. Very configurable.

5 months ago
0.15 - 1.1
12.2K

g tile issue.

6 years ago
(updated 6 years ago)

is there a way to include other ores so trees do not develop/die when on ore fields?

6 years ago
(updated 6 years ago)

typo

6 years ago

Technically I can check for any ore, practically it will decrease the performance quite noticeably on big maps just adding that feature. The check for uranium is already a large portion of the time it spends, adding that for any or all ores is not a good idea.

So for the time being I'll shelve this as not going to implement unless a significant amount of people comment below that they want this specifically.

6 years ago

if it's a performance issue is there a way to disable the uranium ore check?

5 years ago
(updated 5 years ago)

It is not a performance issue when checking for just one ore in this case of uranium. Adding more checks has an exponential effect on performance.

The setting "Kill trees near unwanted" will disable these checks.

5 years ago

won't that disable killing trees near player entities?

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