Nougat Mining

by Mylon

Idle construction bots will mine ore in the logistic radius.

Content
3 years ago
0.15 - 1.1
777
Mining

Changelog

Version: 2.0.0
Date: 2021-01-08
  Changes:
    - Merged with Peppermint Mining.  This mod no longer does anything on its own and can be safely removed.
Version: 1.1.9
Date: 2020.04.22
  Changes:
    - Switched to using resource.deplete().  Should interact better with any mods that count on resource depleted events.
Version: 1.1.8
Date: 2020.04.13
  Bugfixes:
    - Fixed case where the mod could attempt to spawn zero ores, leading to an error
Version: 1.1.7
Date: 2020.04.03
  Changes:
    - Switched to item stack spill: Should be more performant and more satisfying to watch.
Version: 1.1.6
Date: 2020.1.23
  Changes:
    - Updated for Factorio 0.18
    - Added support for built by script and revived by script events.
Version: 1.1.5
Date: 3. 5. 2019
  Changed:
    - Updated for 0.17
Version: 1.1.4
Date: 25. 10. 2018
  Fixed:
    - Fixed a crash when a roboport runs out of ore to mine introduced by yesterday's update.
Version: 1.1.3
Date: 24. 10. 2018
  Added:
    - Added mod setting to turn mining on/off easily.  Replaces the command which required replacing roboports (or toggling construction range) to turn it back on.
  Fixed:
    - Some performance tweaks, should perform better with very large numbers of bots.
    - Productivity is now properly accounted for in production stats.
Version: 1.1.2
Date: 18. 2. 2018
  Fixed:
    - Fixed case where items were created caster than the game would assign bots to pick them up.  Now the mod raises the maximum construction job rate to keep up.
    - Fixed a divide by 0 error when mining before any levels of productivity had been researched.
    - Productivity was being incorrectly used to deduct ore, causing ore to deplete much faster than intended.
Version: 1.1.1
Date: 23. 1. 2017
  Changed:
    - Tweaked how productivity is handled to match Peppermint Mining (productivity now slows depletion rather than mines more)
  Fixed:
    - Fixed a bug with ores with variable outputs (e.g. Hard Crafting)
Version: 1.1.0
Date: 24. 12. 2017
  Added:
    - Performance greatly improved.
    - Mining will perform faster around low-size resource patches.
    - Adding settings for using construction radius if desired.
    - Mining now adds output to production stats.
  Balancing:
    - Changed mining to no longer use worker_cargo_storage_bonus.  It was too OP. (Can be re-enabled with an edit, but it's not a setting)
Version: 1.0.3
Date: 15. 12. 2017
  Added:
    - Added command /nougat to toggle Nougat Mining off or on.  When toggled off, all roboports placed by the player will no longer create mining jobs.  When toggled on, players must remove and replace roboports to make them start mining again.  This toggle happens on a per-player basis.
    - Updated for Factorio v0.16
  Balancing:
    - Robots use worker_cargo_storage_bonus for faster mining.