Nohomoto industries SMSN deprecated


Become a part of the Nohomoto industries! Send military supplies to other planets and receive corporate bonds that can be exchanged for high-tech military equipment of the Nohomoto industries and even atomic bombs!

6 years ago
0.15 - 0.16
4
Owner:
MrSilver2510
Source:
N/A
Homepage:
N/A
License:
CC BY-NC-SA 3.0
Created:
7 years ago
Latest Version:
1.0.0 (6 years ago)
Factorio version:
0.15 - 0.16
Downloaded by:
4 users

Dependency: Base Factorio
Version: 1.0.0
Tested in multiplayer: Yes
Category: Armor, equipment
Language(Locale): En/Ru
Website: https://forums.factorio.com/viewtopic.php?f=93&t=51988&p=303694#p303694

License
TL;DR - You can use, modify or add to this mod for non-commercial purposes so long as you credit me and use the same license as this mod.

Long Description
This mod is an alternative (more realistic) way to obtain high tech equipment for your character. When you send your first satellite into the orbit of the planet and receive the first 1000 space science packs, you can spend them on the technology "Nohomoto industries Space Military Supplies Network (SMSN)", which will allow you to produce a variety of military supplies and send them to other planets.

This mod include 64 new recieps and 11 new items:
MK3 "Destroyer" power armor - 12x12 grid
MK4 "Exterminator" power armor - 14x14 grid
MK5 "Annihilator" power armor - 16x16 grid
OVERCHARGED Fusion Reactor - 4x4, 1.5MW power output
Energy shield MK3 - 2x2, 300 shield points
Energy shield MK4 - 2x2, 400 shield points
Energy cell - 2x2, 1GJ
Heavy Exoskeleton MK2 - 2x4, +40% movement speed, +50 inventory slots, +3 logistic trash slots, +100% mining speed
Fast Exoskeleton MK2 - 2x4, +80% movement speed
Personal laser Minigun - 2x2, range 15, shooting speed 9 per second, base damage 50
Personal Rocket Defence - 3x3, range 30, shooting speed 1 per second, base damage 200

I'm open to any feedback on recipe and research balance.

PS Graphics will be updated "soon" (tm)

Compatibility issues
Custom Power Armor - technically they are compatible, but when installing both things can get messy.
Electrogun - when personal defence fires without electrogun in inventory appears an error.
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Mod should work both with all other equipment mods and in multiplayer.

Special thanks
+ YuokiTani for his "Profit from War" mod and general idea
+ psioniq for useful script and example of how things work
+ jimmy_1283, Dark___Pearl, axtox, dewast, Hellfire0332 for their mods and ideas
+ Other modders for tons of content
+ Factorio developers for incredibly addicting "game of the decade"! х)

Changelog
v1.0.0
Updated for 0.16

v0.9.9
Initial release