Is there a way I can have this mod not override any/most changes made by Clockwork, and only change the light level of the night? Clockwork has a problem with the night's light level: it's either too light or too dark, and also has instant dawn-skip if night is too light.
Alternatively, can you show me how to use Night Brightness in place of Clockwork? I am using an 8 hour day/night cycle (60x multiplier) with equal day/night lengths but Night Brightness settings are very different and (to me) slightly confusing.