Adds a subtle tint to the glow of burner entities depending on what fuel they're using. Reupload of the Nicer Fuel Glow mod by FlamingCarrot
Small changes concerning balance, gameplay, or graphics.
Version: 1.0.16 Changes: - Fix typo in dependencies. - Make vanilla reactor glow green.
Version: 1.0.15 Changes: - Reactors won't glow purple now.
Version: 1.0.14 Changes: - Forked for 1.1 by wretlaw120
Version: 1.0.13 Changes: - Updated version references to 1.0.
Version: 1.0.10 Changes: - Dimmed glow of electric furnaces, added orange glow to oil refinery flames.
Version: 1.0.7 Changes: - Added failsafe: Fuels with non-standard units now default to red; no longer cause error. - Changed spectrum from [n]rt/[n]rt to log[n] scale for extra nerd cred, didn't like it, changed it back.
Version: 1.0.4 Changes: - Changed settings to strings so users don't have to convert xJ to Joules in their head.
Version: 1.0.1 Changes: - Added electric furnace support, modded fuel support.
Version: 0.9.0 Changes: - Initial experimental release for latest experimental (0.18), latest stable (0.17) and latest potato-compatible (0.16).