New Gear Girl Character 2.0


This mod replaces your character with a female version of the engineer, Gear Girl! Contains a fully animated character with all 3 levels of armor and custom color masks. This is an updated version of the old Gear Girl Character mod to allow better compatibility with other mods that make changes to the character (reach, flashlight, etc) and with character selector mods, like miniMAXIme.

Tweaks
18 days ago
2.0
5.03K
Character

b Incompatibility with Metal & Stars / Common Prototypes

The game wont load for me when New Gear Girl Character and "Metal Stars" and its dependency "common-prototypes" are active.
(Disabling Vibrant Paint didn't change anything)

517.087 Error ModManager.cpp:1758: Error while loading entity prototype "NewGearGirl-skin-corpse" (character-corpse): Invalid pictures index: 5, expected value in the range of 1 to 4. in property tree at ROOT.character-corpse.NewGearGirl-skin-corpse
Modifications: New Gear Girl Character 2.0 › Vibrant Paint

It happens with "UFP: Ultimate Fusion Power Fixed" as well.

3.037 Error ModManager.cpp:1758: Error while loading entity prototype "character-corpse" (character-corpse): Invalid pictures index: 5, expected value in the range of 1 to 4. in property tree at ROOT.character-corpse.character-corpse
Modifications: Base mod › Space Age › UFP: Ultimate Fusion Power Fixed › New Gear Girl Character 2.0

19 days ago

Should be fixed when you update Character Mod Helper to at least version 2.0.6.

19 days ago

Shit. I forgot to tell Merry about this. Thanks for the fix, by the way. I thought the problem was on my (actually FuryoftheStars') end.

19 days ago

Also, Pi-C, I have a licensing-related question. Is it ok for this mod to keep the MIT license, despite the original mod (by SleepyEngi) using a creative commons license? https://creativecommons.org/licenses/by-nc-sa/4.0/)

I assume yes since the art is under creative commons, not the code. And I don't think FuryoftheStars changed the art.

19 days ago
(updated 19 days ago)

Shit. I forgot to tell Merry about this. Thanks for the fix, by the way. I thought the problem was on my (actually FuryoftheStars') end.

It was, kind of. You could have set corpse.armor_picture_mapping (even to {}, which means that all armors will use the first picture) to prevent that it's overwritten with the armor_picture_mapping of the default corpse. My mistake was that I didn't take into account that some character mods would not set this property, so I didn't add it to characters without it.

Also, Pi-C, I have a licensing-related question. Is it ok for this mod to keep the MIT license, despite the original mod (by SleepyEngi) using a creative commons license?

As I am not a lawyer, I've always avoided such conflicts by keeping the original license of mods I've forked. There may be a conflict (once again: I'm not a lawyer) because "the MIT License allows reuse within proprietary software, provided that all copies of the software or its substantial portions include a copy of the terms of the MIT License and also a copyright notice" while the CC-license is NonCommercial: "You may not use the material for commercial purposes." In your link, "commercial purposes" has the following definition: "A commercial use is one primarily intended for commercial advantage [!] or monetary compensation." My understanding is that you make closed-source (i.e., propriatory) software because you want to profit from selling it, or because you want to keep your code secret from competitors – which is against the spirit of the CC-license. By the way, did I mention yet that I'm not a lawyer? :-)

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