Nauvis Postal Service

by tubs

Last mile logistics to work with transport drone style playthroughs

Content
4 years ago
0.18
5
Logistics

b Known problems

4 years ago

Factorio version is 0.18.22
Latest version of the mod

I have played with this mod nearly 30 minutes and here some problems what i found:

  1. Dependencies. Add "Transport drones" mod to your mod dependencies list if it needs
  2. Names of added entities are broken
  3. These delivery boys clipps through entities. Reserve some free space
  4. Delivery guys are killing machines. Nerf them
  5. And final problem: Mod actually doesn't work. Delivery guys dont do their job

For 2-nd, 3-rd and 4-th points I take some screenshots and post them on imgur:
https://imgur.com/a/BOWkhLm

P.S. I sorry for my potential language mistakes :)

4 years ago
  1. Still working on that.

  2. I am going to do a naming pass once the code works.

  3. Yeah they are kinda supposed to go on roads but I need to integrate better with point 1, so they will clip for a while. I can give them a bit more of a collision mask for the moment.

  4. OOOPS! Fun. I will try to fix that.

  5. Can you post a screenshot of where they didn't work?

4 years ago

Well, I take some screenshots and post them on imgur:
https://imgur.com/a/NhnjbiH

Actually they mixed up, so it is little bit harder to read them (I write a small description for each step/screenshot)

4 years ago

The garage (entity that spawns the van) has to be next to the magic storage chest, either to the left or right. If you place multiple you should see them "link" together. I've got some new sprites that show it better.

I'll also add an alt mode to show a warning icon on disconnected entities. Thanks for the screenshots, very appreciated! ❤️

4 years ago

Thanks for mod update! Cool sprites!

But I found some new problems:
1."Transport drones filter bug"
When I set the filter in "Road network GUI", game crashes
How to reproduce:
Build simple transport drone logistic system (To unlock GUI) >> Go to "Road network GUI" (Button on shortcuts) >> Set any filter
Should be not a big problem if you wish to remove all dependencies from Transport drones
2. Problems with recipes
2.1 On the filter select dialogue you can select anything, even things that you can't get without cheats (Creative-mode entities, items from tutorials) (For example: Loaders, Plane, Railgun, creative accumulator)
2.2 Some recipes very complex (satelite for example) so they show not correctly on requester guy GUI and you can have some problems with free space for incoming items
3 Delivery guys still broken
3.1 If Delivery vans collide with other for small period of time (2-7 sec) they become very buggy:
They "disconnects" from their depots (If you remove depot, van doesn't disappear)
and become uncontrollable (moves from point to the point like biters when they are in "idle" mode)
3.2 Point #2.2 is base for this problem. Vans trying to insert items to the overflowed chest, but insert them to the black hole (items just disappear)

Points 3.1 & 3.2 seems very complex to understand so I take some screenshots:
https://imgur.com/a/e9DqZDR

4 years ago

Awesome bugs, thanks!

  1. ugh, sorry I will try to fix that

2.1 I will work out how to filter to recipes you know (which makes total sense), I don't think it will break anything if you put another recipe in for the moment though.

2.2 I think the complex request GUI should be easy to fix, give me a bit

3.1 ugh, they aren't supposed to collide with each other, I will see what I can do about it

PS: if you remove their garage they will always try to finish their current delivery run, then go back to where their house was, then vanish, but I guess they are stuck in pathfinding so never finish it.

3.2 HAHA sorry, yeah I will make them take the items back home, and if there is no space back home they will just have to spill to the floor.

4 years ago
(updated 4 years ago)

0.1.4 should fix 3.1 and 3.2:

The depot will also not even try to dispatch a van if there is no space in the requestor. If the requestor gets filled up while the van is on the way, the van will take the stuff back home and try to put it in the depot, otherwise spill it on the floor.

I made the vans able to clip through stuff at the moment, it's visually not nice but until I hook up the actual road surfaces with logistics drones (and fix the incompatibilities) I think that is the best "solution".

4 years ago

Interesting, 2.2 is not actually technically a bug.

The initial requestors (there will be some number of tiers) has the same storage as a wooden chest, to keep it balanced, subsequent tiers will use iron/steel chests as their storage.

The satellite materials can't fit in a wooden chest so the requestor will only request up to its inventory limits, I think I can add some code to allow a bigger request, but it will be a tiny bit complicated.

4 years ago

But I found some new problems:
1."Transport drones filter bug"
When I set the filter in "Road network GUI", game crashes
How to reproduce:
Build simple transport drone logistic system (To unlock GUI) >> Go to "Road network GUI" (Button on shortcuts) >> Set any filter
Should be not a big problem if you wish to remove all dependencies from Transport drones

This was actually a problem if ANY other mod used choose-elem-gui, fixed now!

4 years ago

Thank you for your work! Actually i little busy right now, so I can't test new features and bug fixes

4 years ago

No worries at all, thank you for testing at all, I really appreciate it :-)

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