Makes pollution generation and handling a much greater focus of the game, as pollution is both much nastier to the environment, to your factory, and to you, much more likely to turn the natives against you, and much harder to ignore. Also adds new technologies and infrastructure for environmentally-conscious factory planners to avoid the worst of these problems.
Version: 1.101.148
Date: Oct 31 2022
Bugfixes:
- Fixed insanely low pollution value for venting machine
- Fixed invalid entity script error when fans are destroyed
- Fixed invalid tile errors in water pollution
- Fixed issues with weird modded refineries or recipes therein
New Features:
- Added SE "kiln" compatibility to steam furnaces
- Added recipe to convert venting machine to deaero tier 1
- Added worm eggs, laid in soft resin when tunnel nukers die, which will hatch into full worms given time (less as evo rises), unless killed in time
Misc Changes:
- Reworked soft resin patch spawning behavior; now killing nukers reduces the chance of getting it (less as evo rises), from 100% for nukers left unchallenged
Removed Features:
- Removed "initializing deaero" debug print
Version: 1.101.144
Date: Oct 7 2022
Bugfixes:
- Fixed missing locale for "wall nuker detected" alert
New Features:
- Added error handling for invalid refinery prototypes
- Added new technology effect icons
- Added stone-to-steam furnace conversion recipe
Rebalancing:
- Reduced negative evo contribution from time on expensive recipes
Misc Changes:
- Polluted sludge water can now be mined, to clear water at the cost of giving solid sludge
Version: 1.101.105
Date: Apr 28 2021
Misc Changes:
- Update to 1.1
Version: 1.018.24
Date: Nov 15 2020
New Features:
- Added setting for clean refinery speed
Misc Changes:
- Clean refinery now better respects normal/expensive recipes
- More mod compat fixes for clean refinery
Version: 1.018.18
Date: Aug 10 2020
New Features:
- Added tech to enable speed and efficiency module beacon effects on storage wells, as well as a base speed increase
Version: 1.018.15
Date: Jul 28 2020
Bugfixes:
- Fixed missing locale for soft resin
- Fixed more mod compat issues with clean refinery
Rebalancing:
- Increased pollution storage well speed 20%
Misc Changes:
- Deaeros now support the upgrade system
- Soft resin now disallows building and can be filled with landfill
- Soft resin placement now cannot delete entities
Version: 1.018.12
Date: Jul 5 2020
New Features:
- Added alert for wall nuker spawn
- Added handling for fluid flushing to prevent free waste disposal
Misc Changes:
- Marked "air filter" item as catalyst in clean refinery
- Markedly increased emissions for several recipes, including concrete, steel, basic oil, and coal liquefaction
Removed Features:
- Removed stone from the "resource production" watcher due to its being made as byproducts in other recipes
Version: 1.018.10
Date: Jun 29 2020
Bugfixes:
- Fixed crash with resource extraction detection
New Features:
- Added EE compat for "Attack greenlighting"
- Added conversion recipes to convert to and from steam furnaces and their base counterparts
Rebalancing:
- Increased tree pollution absorption
- Reduced early-game pollution slightly
Misc Changes:
- Made mining pollution blocks emit 2.5x as much pollution as before
- Tweaked spawner-kill biter calming reset penalty
Version: 1.018.6
Date: Jun 15 2020
Bugfixes:
- Fixed some issues with spawner "enemy burst" mechanic
- Fixed spilled liquid being destroyable
New Features:
- Added 1.5MJ fuel value to petroleum gas to allow it to work in the gas boiler without KSPower (which added this value)
- Added mechanic where ceasing all resource extraction for a time will dramatically increase effect of the existing biter calming mechanic
- Added pollution scale values for the presence of many decorative-affecting or environmentally-focused mods (eg decorative removers or TreePlant)
Rebalancing:
- Increased resolution of deaero curve
Misc Changes:
- Fans no longer can accidentally make steam
- Made decoratives remove trace pollution amounts
- Made killing spawners completely reset the biter calming value to zero
Version: 1.018.5
Date: Jun 11 2020
Bugfixes:
- Gas boiler similarly cleaned and no longer needs active scripting, also fixes many lingering issues
New Features:
- Added Dew Point Aggregator to pollution exclusion list
- Added missing bounds on many settings' values
- Added settings to modify pollution processing waste consumption and product yields
Rebalancing:
- Reduced 0.15-era nerf to small biter attack power
Misc Changes:
- Moved steam furnace back to advanced material processing, removing its EE compat
- Refined pollution values again
- Restored increases to tree pollution absorption broken in 0.17
- Steam furnaces are now actually furnaces, not assembling machines, and as such no longer need recipe setting or active scripting
Version: 1.018.3
Date: Jun 7 2020
New Features:
- Added "max attack size multiplier" setting
Rebalancing:
- Increased fan effectivity 20%
- Increased pollution cost for small biters
- Rebalanced pollution values, especially tile absorption and some entities' base emissions
Misc Changes:
- Massively increased oil refinery pollution
- Now increases enemy_attack_pollution_consumption_modifier map setting
Version: 1.018.2
Date: Jun 7 2020
New Features:
- Added EarlyExtensions compat
Version: 1.018.1
Date: May 29 2020
Bugfixes:
- Fixed some issues with polluted water
New Features:
- Added new polluted water graphics (again)
Rebalancing:
- Increased deaero cleaning power, especially at higher tiers
Misc Changes:
- Redesigned clogged offshore pump handling
- Restored rubber floor step sounds to old belt sounds
- Update to 0.18
- Updated GUI handling
Version: 1.017.35
Date: Dec 29 2019
Bugfixes:
- Fixed crash with Schall "machine scaling" refineries
New Features:
- Added Dragon Industries fluids to the spill table
- Added chemplant colors for pollution processing recipes
- Added emissions penalties for bob fluid venting
- Added some sanity checks to gas boilers
Rebalancing:
- Massively rebalanced pollution levels again
Version: 1.017.24
Date: Sep 30 2019
Bugfixes:
- Fixed crash with wall nuker light
- Fixed crashes with clean refinery and some mods' recipes
Misc Changes:
- Pollution effects are no longer restricted to the default surface
Version: 1.017.15
Date: Jul 1 2019
New Features:
- Added handling for campaign-only techs to prevent them being used for recipes
Misc Changes:
- Massively reduced pollution values to better match 0.17 changes
Version: 1.017.12
Date: Jun 17 2019
Misc Changes:
- Moved entity tracking to Dragon Industries
Version: 1.017.6
Date: Jun 6 2019
New Features:
- Added acid rain
- Added glow to wall nukers
Misc Changes:
- Moved shared code to Dragon Industries
- Update to 0.17
Version: 1.016.180
Date: Nov 28 2018
Bugfixes:
- Fixed crash when spilling some modded fluid types
Misc Changes:
- Deaerosolizer efficiency and speed is now tied to pollution levels around them
- Improved and expanded Angel's Mods handling
Version: 1.016.172
Date: Oct 20 2018
Bugfixes:
- Fixed crash on load with some users due to refinery recipe changes
Misc Changes:
- Halved filtered refinery item use
Version: 1.016.164
Date: Oct 15 2018
Bugfixes:
- Fixed spawner destruction creating biters on water
Misc Changes:
- Rubber flooring now placeable near water
Version: 1.016.160
Date: Oct 10 2018
Bugfixes:
- Fixed some locale
New Features:
- Added option for steam furnace speed ratios
- Filtered refineries now have variants for all Bob refineries
Version: 1.016.148
Date: Sep 18 2018
Misc Changes:
- Gas boiler now uses a bit less fuel per cycle
- Improved tick performance
- NVDay now increases the power of the KSPower diesel generator to be competitive with the gas boiler
- Pollution processing now consumes somewhat more sludge
Version: 1.016.144
Date: Sep 10 2018
Misc Changes:
- Borehole driller is now more effective the longer it is left to work
- Changed and harmonized Deaerosolizer recipes
- Several machines no longer support attempting to change 'recipes' they only had one of
- Tweaked pollution-with-chloride processing recipe
Version: 1.016.138
Date: Sep 7 2018
Bugfixes:
- Fixed crash with some mods that add non-absorbing trees
- Fixed some missing locale
- Fixed steam furnaces not working
Version: 1.016.135
Date: Sep 5 2018
Bugfixes:
- Fixed Bob steam furnace icons
- Fixed crash with mods adding oil-refinery recipes that have only one output
Misc Changes:
- Changed pollution processing recipes slightly
- Evolution factor time contribution increased for ribbon worlds
- Evolution factor time reduction increases over time if the aliens are allowed to calm down
Version: 1.016.132
Date: Sep 2 2018
Bugfixes:
- Fixed modded oil refineries not having pollution increase
- Fixed spilled-fluid tooltips sometimes lingering
New Features:
- Added exceptions for Algae Farms to pollution increase
Rebalancing:
- Increased time-based reduction of evolution factor
Misc Changes:
- Changed filtered oil processing recipe slightly - NaOH is now the 2x additive
- Redesigned pollution-to-sulfur processing recipes for BobMods environments
- Slowed gas boiler fuel consumption
- Steam furnaces no longer autocopy recipes during blueprinting (and thus no longer overwrite themselves)
Removed Features:
- Removed pollution cloud sound due to unavoidable stacking
Version: 1.016.128
Date: Aug 24 2018
New Features:
- Added 1x lower bound to pollution increase factor option
- New mod icon
Rebalancing:
- Rebalanced pollution a bit
Misc Changes:
- Hid venting recipe (technical)
Version: 1.016.120
Date: Aug 20 2018
Bugfixes:
- Fixed Bob furnaces not having the proper pollution increase amount
New Features:
- Added steam-powered versions of Bob Chemical and Metal-Mix furnaces
Misc Changes:
- Doubled spilled steam evaporation rate
Version: 1.016.115
Date: Aug 15 2018
Misc Changes:
- Charcoal is no longer made from coal
- Polluted water pump now has a distinct name
- Prevented offshore pump placement on polluted water
Version: 1.016.112
Date: Aug 13 2018
Bugfixes:
- Fixed crash in water pollution script
- Fixed handling of modded recipes and their interactions with steam furnace and clean refinery
Version: 1.016.105
Date: Aug 6 2018
Bugfixes:
- Fixed dead greenhouse sprites
Version: 1.016.101
Date: Aug 2 2018
Bugfixes:
- Fixed crashes with mods adding nonpolluting entities
New Features:
- Added filtered refinery
- Added formaldehyde spill effects
- New tech icon for pollution processing
Misc Changes:
- Wall nuker now reacts to artillery turrets
Version: 1.016.98
Date: Jul 30 2018
New Features:
- Added (optional) wall nukers if severe pollution reaches nests
- Added new polluted water graphics
- Added option for polluted water pollution release amount
Misc Changes:
- Improved water pollution performance
- Spilled waste now evaporates very slowly, but is very dangerous and polluting
Removed Features:
- Removed GUI for deaeros and venting machines, making them begin functioning automatically
Version: 1.016.80
Date: Apr 20 2018
Bugfixes:
- Fixed crash with clogged offshore pump
- Fixed some issues in MP
Misc Changes:
- Made high tier deaeros use refined concrete instead of basic
Version: 1.016.74
Date: Feb 3 2018
New Features:
- Added compatibility with Fracking mod
- Added spilled fluids when breaking filled entities, which may emit pollution or cause damage as they evaporate
Version: 1.016.64
Date: Jan 4 2018
Bugfixes:
- Fixed crash when disabling steam furnace causing its recipes to fail
Rebalancing:
- Increased greenhouse wood production 10x, and gated behind bob greenhouse tech if present
Misc Changes:
- Improved mod compat
- More 0.18 fixes
Version: 1.016.60
Date: Dec 23 2017
Misc Changes:
- Update to 0.16
Version: 1.015.46
Date: Sep 5 2017
Bugfixes:
- Fixed crashes with zero-speed dead greenhouses
- Fixed detection of biofarms
New Features:
- Fans now have sound
Misc Changes:
- Disabled steam smelting recipes from being used as intermediates
- NVDay now disables peaceful mode
Removed Features:
- Removed debug prints
Version: 1.015.5
Date: Aug 18 2017
New Features:
- Added more mod entity exclusions
- Added pollution clouds and greenhouse killing
- Added pollution fan
Misc Changes:
- Changed biter attack size curve, increasing caps
- Changed pollution signal from item to virtual
- Improved scripting performance
- Made DirtyMining ore washing emissions much higher
Version: 1.015.3
Date: Aug 8 2017
Bugfixes:
- Fixed some scripting issues in the gas boiler
New Features:
- Added rubber flooring
Rebalancing:
- Increased steam furnace speed 20%
Misc Changes:
- Doubled deaero cleaning power
- Hid boring action recipe (technical)
- Made many modded machines immunte to pollution increases due to them not "meaning" to be that entity type
- Slightly increased gas boiler emissions
Version: 1.015.2
Date: Jul 22 2017
Bugfixes:
- Fixed CRC issues and MP incompatibility
New Features:
- Added more changes to pollution map settings to reduce extreme tree damage
- Added much more locale
- Added pollution sensor
Misc Changes:
- Slightly lessened time evolution factor
- Tweaked polluted water creation
Version: 1.015.1
Date: Jul 17 2017
New Features:
- Added locale
- Added option to not make oil deplete to form empty wells but to generate tectonic fissures instead
Version: 1.015.0
Date: Jul 14 2017
Misc Changes:
- Massively reduced deaero cleaning ability
- Release
Version: 0.015.1
Date: Jul 12 2017
New Features:
- Added missing locale
- Deaeros now have tiered efficiency
Rebalancing:
- Reduced waste production from deaerosolizers
Misc Changes:
- Moved configs to game settings system