Nanobots: Early Bots 2.0


Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground. Fixed and reuploaded for 2.0. Thank you Nexela for creating this great mod.

Content
6 months ago
2.0
28.5K

g LuaConstantCombinatorControlBehavior doesn't contain key parameters.

8 months ago
(updated 8 months ago)

From the "factorio-current.log" file:

Script @stdlib2/stdlib/core.lua:45: Nanobots2:LuaConstantCombinatorControlBehavior doesn't contain key parameters.

From core.lua (lines 40-51):

--- Prints and logs the msg
-- @tparam string msg
-- @treturn boolean true if the message was printed to someone
function Core.log_and_print(msg)
if game and #game.connected_players > 0 then
log(script.mod_name .. ':' .. msg)
game.print(msg)
return true
else
log(msg)
end
end

Deleting from "function" to the second "end" caused an unrecoverabl error (hardly surprising).

Using Nanobots v3.3.1. Also had the prototype error, but removed lines 64-whatever (until the "end" for that "if") and that's stopped. Not sure what if anything that broke, but at least I'm not getting constant beeping near buildings that are waiting for modules to be inserted...

This error happens less, but still frequent.

4 months ago

LuaConstantCombinatorControlBehavior this is/was caused by Nanobots' "Network Logistic Interface" I removed that and the error stopped.

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