Nanobots: Early Bots

by Nexela

Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.

Tweaks
2 years ago
0.14 - 1.1
187K

g Working Version

13 days ago

Hi, I spent some time debugging and I think I've got a working version. I've forked the repo as well as the stdlib here:
https://github.com/jackiepmueller/Nanobots
https://github.com/jackiepmueller/stdlib

12 days ago

God bless you. I just can't play without this mod anymore.

12 days ago

мертвое .....

12 days ago

You sir are a legend!!!

11 days ago

I'm getting an error when I add Nanobots-master.zip.

I get: Nanobots-master.zip doesn't match the expected Nanobots_3.3.0.zip (case sensitive!)

Would greatly appreciate any help! I had removed the old mod etc

11 days ago

I'm getting an error when I add Nanobots-master.zip.

I get: Nanobots-master.zip doesn't match the expected Nanobots_3.3.0.zip (case sensitive!)

Would greatly appreciate any help! I had removed the old mod etc

rename .zip

11 days ago

ok, going to be dumb here
I do download the .zip files from github, rename the .zip file, and then copy over to the mods folder? Is there some other way I need to do it?

11 days ago

Could you add this to the factorio mods page so people can download it in-game? I want to use it in a multiplayer server, but without having to go through manual installation.

11 days ago

Working fine after correct folder names.
However the chip to allow nanobots inside robo network cant be equiped for some reason.
But atleast early game pre-bots are now good again :D

11 days ago

However the chip to allow nanobots inside robo network cant be equiped for some reason.

I haven't gotten that far yet in my play through but I'll try to resolve this when I do. I submitted a PR to the original authors of these mods and if I don't hear anything soon, I'll reupload them.

11 days ago
(updated 11 days ago)

This is a great update.....Thank you

10 days ago
(updated 10 days ago)

Can someone explain how to get this to work like I am 12? I downloaded both zip files from github. Putting them in mod folder creates error at launch. The comments say to rename a folder..??

Edit. I renamed the mod and stlib file to what the error message said it was looking for. Nanobots show in tech tree now. Will see if it works later
Why is this necessary?
stdlib_1.5.0
Nanobots_3.3.0

10 days ago

Should work fine after you rename (does for me, though there are definite bugs), the reason it's necessary is that Factorio is just really picky about mod folder names matching up with their name and version.

10 days ago

Hey thanks for the update ! with the new version i got this error when i equip the gun. Any idea why it's happen ? I compare the code with the documentation and it's seem to be alright, so i'm not sure where the error could be ..

304.353 Script @stdlib/stdlib/core.lua:45: Nanobots:Nanobots/scripts/nanobots.lua:323: attempt to index field 'players' (a nil value)

it's refer to local data = storage.players[player.index]

9 days ago

Hey thanks for the update ! with the new version i got this error when i equip the gun. Any idea why it's happen ? I compare the code with the documentation and it's seem to be alright, so i'm not sure where the error could be ..

304.353 Script @stdlib/stdlib/core.lua:45: Nanobots:Nanobots/scripts/nanobots.lua:323: attempt to index field 'players' (a nil value)

it's refer to local data = storage.players[player.index]

So, I think this has something to do with the bug with remote view. You'll notice that when you're in remote view, the nanobots still work around your camera as though your character stood at the center the screen. It will repair things, for example, and I think do so without consuming any ammo. It will also try to deconstruct things, like trees (if marked of course), but fail to actually destroy them. I think the bug happens somewhere in there, but it's mostly a non-issue. I can't say for sure, but I think it can be safely ignored.

7 days ago

So, I think this has something to do with the bug with remote view.

I fixed this and updated the repository. The game was using the player's position instead of the character's position which I think is a new concept in 2.0.

7 days ago

I'd like to just re-upload the mod but it also needs the stdlib to be updated and I don't really want to claim ownership of all that. I've tried to reach out to the authors of both via Github and haven't heard anything.

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