so called completory, all in one, addition for those playing with big mods. Choose from these features: Belts, different purpose assemblers, furnaces, late game machinery, modules, trains, powerful lamp, inventory size, running speed, oil machines and oil power generation, seed growing, land water pump, optional 2x,3x ore chain. and much much more! all that, in one, sorted and separated tab.
Version: 1.1.93 Date: 08.07. 2022 Info: - Krastorio2 1.3.2 compatibility - if space exploration >= 0.6 apply correct required stack sizes
Version: 1.1.91 Date: 07.05. 2022 Info: - option to disable almost everything
Version: 1.1.89 Date: 21.04. 2022 Info: - Nullius update compatibility - changed crafting time of some late game machinery
Version: 1.1.87 Date: 20.04. 2022 Info: - Nullius fix
Version: 1.1.85 Date: 19.04. 2022 Info: - AfraidOfTheDark fix - thumbnail
Version: 1.1.83 Date: 19.11. 2021 Info: - few nerfs and small changes
Version: 1.1.81 Date: 04.11. 2021 Info: - nullius 1.2.7 update compatibility
Version: 1.1.79 Date: 09.10. 2021 Info: - nullius sludge void recipe
Version: 1.1.77 Date: 30.09. 2021 Info: - nullius seawater intake 0, distillery 0, hydro plant 0 (seems needed, otherwise early game is very manual instead automated) - in total counting previous update, 5 early game machinery added, which are 1/2slower but actually craftable. - (no recipe changes for anything nullius)
Version: 1.1.75 Date: 29.09. 2021 Info: - more nullius compatibility, chemicalplant 0 and priority electrolizer 0 (slower but actually craftable when needed early game)
Version: 1.1.73 Date: 20.07. 2021 Info: - added optional Train braking force technology with fuels (default ON) - TA Miners by Wip-Sama compatibility - more nullius compatibility, added chemicalplant0 and more gas voiding recipes
Version: 1.1.71 Date: 20.07. 2021 Info: - NULLIUS compatibility (huh), all scrips working. barebones only. - also small bonus made voidchest mod work with it
Version: 1.1.63 Date: 16.07. 2021 Info: - ADDED new option, no-collision traintracks. (trains can go through buildings and water) - balance, lab mk2, mk3 have higher power draw
Version: 1.1.61 Date: 15.06. 2021 Info: - updated 'infinite resources' script more UPS - added new option, you can now chose if infinite gas/liquid resources (eg Oil) should be locked at 100 or have their vanilla values. - recipe tweak: if 'Linkchest (vanilla) with signals!'and hardmode enabled -> reduced ingredient lab to 15 from 50 and rail to 75 from 175
Version: 1.1.59 Date: 11.06. 2021 Info: - added option to make construction bots undestructable - expensive recipe and tech for: Linkchest (vanilla) with signals!
Version: 1.1.57 Date: 18. 05. 2021 Info: - cursix module small recipe change - if lootchest mod, and if hardrecipes enabled = changed recipe
Version: 1.1.55 Date: 29. 03. 2021 Info: - extreme fast belts now use newest factorio auto placement logic
Version: 1.1.53 Date: 13. 03. 2021 Info: - compatibility update for newest Bob assembly and electronics
Version: 1.1.51 Date: 14. 03. 2021 Changes: - Fix for electronic machines. now you can craft all detected 'module's in it (mk2 or mk3) - Fix electronic machine MK1 crafting categories. Mk2 Mk3 unchanged. - now compatibile with 'Darkstar_utilities'
Version: 1.1.49 Date: 13. 03. 2021 Info: - small fix for angel industries with Texugo_TA-miners (recipe change)
Version: 1.1.47 Date: 09. 03. 2021 Info: - fixed setting error - slow belt recipe uses tin if IR2 detected, makes it useful again
Version: 1.1.45 Date: 21. 02. 2021 Changes: - Redone the way 'rockremover' works. now completly UPS free. should now work in all cases and is safe to toggle mid game. - Because it's UPS free, you now can't select the procentage of removed rocks, instead it's either ON or OFF. but again you can tweak it mid game. - Added empty world preset, you can select it in game map creation.
Version: 1.1.44 Date: 20. 02. 2021 Changes: - IR2 valve, steel valve and steel pipes are now affected by 'Pipe capacity' setting - internal changes
Version: 1.1.43 Date: 20. 02. 2021 Info: - Industrial Revolution 2 compatibility fix attempt 2 - if detected adds specialized tech which acts as a bin placeholder for recipes that were affected by the mod. - with the new method electric stone furnace is back
Version: 1.1.41 Date: 07. 02. 2021 Info: - internal changes
Version: 1.1.39 Date: 07. 02. 2021 Changes: - Moved rockremover settings to startup - lowered file size
Version: 1.1.37 Date: 06. 02. 2021 Changes: - Fixed error with industrial revolution 2, if detected electric stone furnace disabled - changed some default settings
Version: 1.1.36 Date: 06. 02. 2021 Changes: - Fixed mk2mk3 labs error with 248k mod - Also fixed changelog
Version: 1.1.35 Date: 05. 02. 2021 Info: - Release
Version: 1.0.01 Date: 01.01.2018 Changes: - diff from orginal: - You could treat this as entire new mod. - All recipes were changed to vanilla. - Doesn't need any other mods to run. - Cut down on a lot of stuff i deemed unnecessary. - actual working pollution cleaner, works in any case, only in the chunk that it's in. - 1x1 Assembler. high speed (with lock on crafting 1 item ingredient recipes) - updated to 0.18 - ALL things below this line are OPTIONAL, see mod settings: - untick whatever you dislike in the ESC > settings > mod settings - (best to load sandbox, try things, setup, chose before actually playing) - ofc you can use all the feature without a problem - ==added all of these early game things (optional - turn on/off in the setting) - water turret, use water, steam, pressurized water to slow/dmg enemy - splitter grenade - just check it out - burner assembler, steam assembler - 3 specialized assemblers for crafting electornic circuits and modules. faster than assemblers and easier to craft - oil based furnace - electric early game furnace - slow belt(usefull for high complexity mods) - 2 early game modules, still worse than vanilla mk3 - =mid game - sniper turret - 2 additional high speed logistics - tech for bot battery, manual crafting speed - =end game - OP module - compacted 7 prod modules into one - lab mk2, lab mk3 - tech for lab productivity (only few %) - mk4 assembler - =optional scripts: - show actual number of current hold item. - bot start = gives mk2 armor(reactor; battery; portable roboport), 50construction bots - decor remover when placing tiles(works with other modded tiles) - inventory size - build reach - access reach - biters selfharm when attacking(their own attack also deals dmg to them) - initial botspeed bonus - earlier tech (artillery) - all inserters don't need power to run - all tiles stack up to a 1000 - run speed toggle, press F1 - long range turrets (gun/laser) - infinite resources (works with all mods) - productivity allowed in all recipes(no beacons) - longer vehicle lights - longer turret range(gun turret, laser turret) - =alternative recipes (on/off settings) - wood -> landfill - free cliff grenade - easier recipes of burner stage