N.Tech Chemistry

by Natha

Adds more fluids, gases and solid items to work with chemical processes.

Tweaks
2 years ago
0.15 - 1.1
411

Changelog

Version: 1.6.8
  Changes:
    - Explosive ingredient changed from water to hydrogen
    - New solid fuel and poison capsule recipes are no longer an option
    - Removed flamethrower ammo recipe changes
  Balancing:
    - Slightly changed poison capsule recipe
    - Some Krastorio 2 balancing
Version: 1.6.7
  Features:
    - Added support for P.U.M.P.S. mod (pffshore pumps output seawater if enabled)
  Changes:
    - Removed circular tech and recipes (oxygen needs chemical science packs, which are produced out of sulfur, which needs oxygen...)
Version: 1.6.6
  Bugfixes:
    - Fixed crash when loading older save without this mod (due to migration scripts)
Version: 1.6.5
  Information:
    - Localization is now translatable on https://crowdin.com/project/factorio-mods-localization!
  Features:
    - Added compatibility to Krastorio 2
    - Productivity modules (up to tier 10) can now be used on the recipes
Version: 1.6.4
  Information:
    - UPDATED TO GAME VERSION 1.1
  Changes:
    - Changed technology science pack requirements
    - Chemistry technology is now used instead of blue science pack technology
  Bugfixes:
    - Fixed tech tree cycle (chemical science pack needs chemistry which is researched using chemical science packs)
Version: 1.6.3
  Features:
    - Added Claus process to gain pure sulfur
  Changes:
    - Advanced chemistry doesn't unlock science pack 3 anymore
    - Oil processing is only possible with desulphurized crude oil
  Balancing:
    - Multiplied fluids with 10 to match 0.15 values (liquid-gas ratio is still 1:10)
    - Increased cost for advanced chemistry technology
Version: 1.6.2
  Balancing:
    - Removed heat capacity change of water, because 1 steam engine could produce too much power (2.1 MW)
  Bugfixes:
    - Fixed bobs electrolysis compatibility issues
Version: 1.6.1
  Balancing:
    - Changed heat capacity of water and petroleum
    - Changed sulphurized oil processing recipes
  Other:
    - Better bobs mods compatibility
Version: 1.6.0
  Features:
    - Added hydrogen sulfide
    - Added a production chain to produce sulfur from hydrogen sulfide (also known as claus-process)
    - Added desulphurized crude oil
    - Added/changed oil processing recipes for crude oil and desulphurized crude oil
  Changes:
    - Changed crude oil desulphurization recipe
    - Changed sulfur processing dependencies
    - Flamethrower turret can use desulphurized crude oil and methanol
  Balancing:
    - Changed some heat capacities
Version: 1.5.6
  Features:
    - Added dinitrogen tetroxide, it's used for rocket parts as oxidant
    - Added solid fuel from methylhydrazine recipe
  Changes:
    - Solid fuel recipes need hydrogen
    - Changed methanol recipe
    - Removed sulfur trioxide barrel
    - Advanced chemistry 2 tech needs oxygen processing
    - Rocket fuel can only be used for rocket parts
    - Changed recipe of rocket fuel and rocket part
Version: 1.5.5
  Bugfixes:
    - Fixed conflict with Bobs nitrogen processing technology
Version: 1.5.4
  Bugfixes:
    - If Bob's mods are installed seawater is enforced to disable
Version: 1.5.3
  Balancing:
    - Changed pressure_to_speed_ratio for all gases to 0.2 (this is the speed fluids flow to the next fluid container if it holds a fewer fluid volume than the current)
  Bugfixes:
    - Light oil cracking recipe was not avaiable
Version: 1.5.2
  Changes:
    - Nitrogen can now be used for power production (heat capacity is 100J (water has 1KJ))
    - Concrete recipe now can use seawater instead of normal water
  Balancing:
    - Heat capacity of seawater increased (from 500J to 700J)
Version: 1.5.1
  Changes:
    - Removed carbon, carbon dioxide now needs coal instead of carbon
    - Added methanol, methylhydrazine and dimethylhydrazine barrel
    - Changed poison capsule recipe
    - methylhydrazine and dimethylhydrazine barrels can be used as fuel
  Other:
    - Compatible with Treefarm-AC (methanol) and mocombat (infused solid fuel)
Version: 1.5.0
  Features:
    - Added seawater, must be cleaned to use as normal water
    - Added seawater purification recipe
    - Added new fluids and gases: (di)methylamine, (di)methylhydrazine, methanol, ammonia, carbon dioxide
    - Added carbon
    - Carbon dioxide is produced from carbon or extracted from water
    - Changed recipe of rocket fuel (needs methylhydrazine and dimethylhydrazine)
    - Added advanced chemistry 2 tech
    - Added nitrogen processing tech
  Other:
    - New flame thrower ammo recipe can be disabled in config file
    - New folder structure
Version: 1.4.0
  Features:
    - Added sulfur oxide processing tech
  Changes:
    - Sulfur tech only effects crude oil desulphurization
    - Crude oil desulphurization now processed in chemical plant
    - Changed recipe of flame thrower ammo
  Balancing:
    - Plastics tech needs chemistry now
    - Electrolysis tech now needs oxygen production
  Other:
    - Changed icons for techs (higher resolution)
    - Improved tech tree order
    - Mod can be used with existing savegames
Version: 1.3.4
  Changes:
    - Removed liquid gases, cryogenics and liquid heater/gas cooler (useless)
    - Removed gas barrels
    - Removed solid fuel from hydrogen
    - Order fixes (but won't work...)
  Balancing:
    - Changed crude oil desulphurization, 1 sulfur is now gained from 20 (5%) crude oil
  Other:
    - Changed icons for barrels (including crude oil barrel)
Version: 1.3.3
  Features:
    - Added solid fuel from hydrogen
  Other:
    - If F-Mod is installed, electrolycer from F-Mod is used for electrolysis recipes
    - Changed icons for liquid oxygen, liquid hydrogen, liquid nitrogen and liquid sulfur dioxide
  Balancing:
    - Changed result amounts of air cracking recipe
Version: 1.3.2
  Features:
    - Added liquid sulfur dioxide
    - Added sulfur dioxide and sulfur trioxide barrel
  Changes:
    - Removed naphtha and associated recipes and items temporarily, beacuse naphtha is still useless (won't implement useless stuff :P)
    - Cryogenics also needs fluid handling
  Other:
    - New petroleum icons are disabled by default
Version: 1.3.1
  Features:
    - Added cryogenics research
    - Added oxygen, hydrogen and nitrogen barrel
  Changes:
    - Oxygen production research no longer effects oxygen production from atmosphere
  Balancing:
    - Sulfur processing recipes need/produce 10 times as many as before
Version: 1.3.0
  Features:
    - Added liquid oxygen
    - Added liquid hydrogen
    - Added nitrogen and liquid nitrogen
    - Added liquid heater and gas cooler
    - Ratio between gas volume and liquid volume is 10:1
  Balancing:
    - Gas recipes need and produce more gas (because gases have more volume per unit than liquids)
Version: 1.2.1
  Features:
    - Added disulfuric acid barrel
    - Added solid fuel from naphtha recipe
  Changes:
    - New orders for barrels
    - Naphtha cracking recipe needs hydrogen
  Balancing:
    - Crude oil has realistic heat capacity, temperature and speed
    - Increased needed time to procude sulfuric acid from sulfur trioxide and water
Version: 1.2.0
  Features:
    - Advanced oil processing also produces sulfur
    - Added disulfuric acid
    - Added sulfuric acid from disulfuric acid recipe
    - Removed vanilla sulfur recipe
  Changes:
    - Gase names have "(g)" to draw attention to the fact that they are gases
    - Changed naphtha icon
    - Advanced oil processing now needs hydrogen instead of water
  Balancing:
    - Crude oil desulphurization now needs 8 crude oil and produces 1 sulfur and 7 crude oil
    - Sufuric acid recipe produced from sulfuric trioxide and water is very slow
  Other:
    - Changelog now avaiable in mod directory
    - Changelog now in Factorio's style (without date; subpoints divided into Features, Changes, Balancing, Bugfixes and Other)
Version: 1.1.2
  Changes:
    - Added new icons for petroleum, petroleum barrel recipes and naphtha cracking
    - Removed recipe: crack light oil into petroleum
Version: 1.1.1
  Changes:
    - Basic and advanced oil processing now produce naphtha instead of petroleum
    - Removed recipe: crack crude oil into naphtha
Version: 1.1.0
  Features:
    - Added hydrogen
    - Added water electrolysis (recipe + research)
    - Added naphtha
    - Added naphtha barrel
    - Added crude oil cracking recipe
    - Added naphtha cracking recipe
Version: 1.0.0
  Information:
    - First release