Small changes concerning balance, gameplay, or graphics.
Version: 1.6.8
Changes:
- Explosive ingredient changed from water to hydrogen
- New solid fuel and poison capsule recipes are no longer an option
- Removed flamethrower ammo recipe changes
Balancing:
- Slightly changed poison capsule recipe
- Some Krastorio 2 balancing
Version: 1.6.7
Features:
- Added support for P.U.M.P.S. mod (pffshore pumps output seawater if enabled)
Changes:
- Removed circular tech and recipes (oxygen needs chemical science packs, which are produced out of sulfur, which needs oxygen...)
Version: 1.6.6
Bugfixes:
- Fixed crash when loading older save without this mod (due to migration scripts)
Version: 1.6.5
Information:
- Localization is now translatable on https://crowdin.com/project/factorio-mods-localization!
Features:
- Added compatibility to Krastorio 2
- Productivity modules (up to tier 10) can now be used on the recipes
Version: 1.6.4
Information:
- UPDATED TO GAME VERSION 1.1
Changes:
- Changed technology science pack requirements
- Chemistry technology is now used instead of blue science pack technology
Bugfixes:
- Fixed tech tree cycle (chemical science pack needs chemistry which is researched using chemical science packs)
Version: 1.6.3
Features:
- Added Claus process to gain pure sulfur
Changes:
- Advanced chemistry doesn't unlock science pack 3 anymore
- Oil processing is only possible with desulphurized crude oil
Balancing:
- Multiplied fluids with 10 to match 0.15 values (liquid-gas ratio is still 1:10)
- Increased cost for advanced chemistry technology
Version: 1.6.2
Balancing:
- Removed heat capacity change of water, because 1 steam engine could produce too much power (2.1 MW)
Bugfixes:
- Fixed bobs electrolysis compatibility issues
Version: 1.6.1
Balancing:
- Changed heat capacity of water and petroleum
- Changed sulphurized oil processing recipes
Other:
- Better bobs mods compatibility
Version: 1.6.0
Features:
- Added hydrogen sulfide
- Added a production chain to produce sulfur from hydrogen sulfide (also known as claus-process)
- Added desulphurized crude oil
- Added/changed oil processing recipes for crude oil and desulphurized crude oil
Changes:
- Changed crude oil desulphurization recipe
- Changed sulfur processing dependencies
- Flamethrower turret can use desulphurized crude oil and methanol
Balancing:
- Changed some heat capacities
Version: 1.5.6
Features:
- Added dinitrogen tetroxide, it's used for rocket parts as oxidant
- Added solid fuel from methylhydrazine recipe
Changes:
- Solid fuel recipes need hydrogen
- Changed methanol recipe
- Removed sulfur trioxide barrel
- Advanced chemistry 2 tech needs oxygen processing
- Rocket fuel can only be used for rocket parts
- Changed recipe of rocket fuel and rocket part
Version: 1.5.5
Bugfixes:
- Fixed conflict with Bobs nitrogen processing technology
Version: 1.5.4
Bugfixes:
- If Bob's mods are installed seawater is enforced to disable
Version: 1.5.3
Balancing:
- Changed pressure_to_speed_ratio for all gases to 0.2 (this is the speed fluids flow to the next fluid container if it holds a fewer fluid volume than the current)
Bugfixes:
- Light oil cracking recipe was not avaiable
Version: 1.5.2
Changes:
- Nitrogen can now be used for power production (heat capacity is 100J (water has 1KJ))
- Concrete recipe now can use seawater instead of normal water
Balancing:
- Heat capacity of seawater increased (from 500J to 700J)
Version: 1.5.1
Changes:
- Removed carbon, carbon dioxide now needs coal instead of carbon
- Added methanol, methylhydrazine and dimethylhydrazine barrel
- Changed poison capsule recipe
- methylhydrazine and dimethylhydrazine barrels can be used as fuel
Other:
- Compatible with Treefarm-AC (methanol) and mocombat (infused solid fuel)
Version: 1.5.0
Features:
- Added seawater, must be cleaned to use as normal water
- Added seawater purification recipe
- Added new fluids and gases: (di)methylamine, (di)methylhydrazine, methanol, ammonia, carbon dioxide
- Added carbon
- Carbon dioxide is produced from carbon or extracted from water
- Changed recipe of rocket fuel (needs methylhydrazine and dimethylhydrazine)
- Added advanced chemistry 2 tech
- Added nitrogen processing tech
Other:
- New flame thrower ammo recipe can be disabled in config file
- New folder structure
Version: 1.4.0
Features:
- Added sulfur oxide processing tech
Changes:
- Sulfur tech only effects crude oil desulphurization
- Crude oil desulphurization now processed in chemical plant
- Changed recipe of flame thrower ammo
Balancing:
- Plastics tech needs chemistry now
- Electrolysis tech now needs oxygen production
Other:
- Changed icons for techs (higher resolution)
- Improved tech tree order
- Mod can be used with existing savegames
Version: 1.3.4
Changes:
- Removed liquid gases, cryogenics and liquid heater/gas cooler (useless)
- Removed gas barrels
- Removed solid fuel from hydrogen
- Order fixes (but won't work...)
Balancing:
- Changed crude oil desulphurization, 1 sulfur is now gained from 20 (5%) crude oil
Other:
- Changed icons for barrels (including crude oil barrel)
Version: 1.3.3
Features:
- Added solid fuel from hydrogen
Other:
- If F-Mod is installed, electrolycer from F-Mod is used for electrolysis recipes
- Changed icons for liquid oxygen, liquid hydrogen, liquid nitrogen and liquid sulfur dioxide
Balancing:
- Changed result amounts of air cracking recipe
Version: 1.3.2
Features:
- Added liquid sulfur dioxide
- Added sulfur dioxide and sulfur trioxide barrel
Changes:
- Removed naphtha and associated recipes and items temporarily, beacuse naphtha is still useless (won't implement useless stuff :P)
- Cryogenics also needs fluid handling
Other:
- New petroleum icons are disabled by default
Version: 1.3.1
Features:
- Added cryogenics research
- Added oxygen, hydrogen and nitrogen barrel
Changes:
- Oxygen production research no longer effects oxygen production from atmosphere
Balancing:
- Sulfur processing recipes need/produce 10 times as many as before
Version: 1.3.0
Features:
- Added liquid oxygen
- Added liquid hydrogen
- Added nitrogen and liquid nitrogen
- Added liquid heater and gas cooler
- Ratio between gas volume and liquid volume is 10:1
Balancing:
- Gas recipes need and produce more gas (because gases have more volume per unit than liquids)
Version: 1.2.1
Features:
- Added disulfuric acid barrel
- Added solid fuel from naphtha recipe
Changes:
- New orders for barrels
- Naphtha cracking recipe needs hydrogen
Balancing:
- Crude oil has realistic heat capacity, temperature and speed
- Increased needed time to procude sulfuric acid from sulfur trioxide and water
Version: 1.2.0
Features:
- Advanced oil processing also produces sulfur
- Added disulfuric acid
- Added sulfuric acid from disulfuric acid recipe
- Removed vanilla sulfur recipe
Changes:
- Gase names have "(g)" to draw attention to the fact that they are gases
- Changed naphtha icon
- Advanced oil processing now needs hydrogen instead of water
Balancing:
- Crude oil desulphurization now needs 8 crude oil and produces 1 sulfur and 7 crude oil
- Sufuric acid recipe produced from sulfuric trioxide and water is very slow
Other:
- Changelog now avaiable in mod directory
- Changelog now in Factorio's style (without date; subpoints divided into Features, Changes, Balancing, Bugfixes and Other)
Version: 1.1.2
Changes:
- Added new icons for petroleum, petroleum barrel recipes and naphtha cracking
- Removed recipe: crack light oil into petroleum
Version: 1.1.1
Changes:
- Basic and advanced oil processing now produce naphtha instead of petroleum
- Removed recipe: crack crude oil into naphtha
Version: 1.1.0
Features:
- Added hydrogen
- Added water electrolysis (recipe + research)
- Added naphtha
- Added naphtha barrel
- Added crude oil cracking recipe
- Added naphtha cracking recipe
Version: 1.0.0
Information:
- First release