Small changes concerning balance, gameplay, or graphics.
Version: 1.6.8 Changes: - Explosive ingredient changed from water to hydrogen - New solid fuel and poison capsule recipes are no longer an option - Removed flamethrower ammo recipe changes Balancing: - Slightly changed poison capsule recipe - Some Krastorio 2 balancing
Version: 1.6.7 Features: - Added support for P.U.M.P.S. mod (pffshore pumps output seawater if enabled) Changes: - Removed circular tech and recipes (oxygen needs chemical science packs, which are produced out of sulfur, which needs oxygen...)
Version: 1.6.6 Bugfixes: - Fixed crash when loading older save without this mod (due to migration scripts)
Version: 1.6.5 Information: - Localization is now translatable on https://crowdin.com/project/factorio-mods-localization! Features: - Added compatibility to Krastorio 2 - Productivity modules (up to tier 10) can now be used on the recipes
Version: 1.6.4 Information: - UPDATED TO GAME VERSION 1.1 Changes: - Changed technology science pack requirements - Chemistry technology is now used instead of blue science pack technology Bugfixes: - Fixed tech tree cycle (chemical science pack needs chemistry which is researched using chemical science packs)
Version: 1.6.3 Features: - Added Claus process to gain pure sulfur Changes: - Advanced chemistry doesn't unlock science pack 3 anymore - Oil processing is only possible with desulphurized crude oil Balancing: - Multiplied fluids with 10 to match 0.15 values (liquid-gas ratio is still 1:10) - Increased cost for advanced chemistry technology
Version: 1.6.2 Balancing: - Removed heat capacity change of water, because 1 steam engine could produce too much power (2.1 MW) Bugfixes: - Fixed bobs electrolysis compatibility issues
Version: 1.6.1 Balancing: - Changed heat capacity of water and petroleum - Changed sulphurized oil processing recipes Other: - Better bobs mods compatibility
Version: 1.6.0 Features: - Added hydrogen sulfide - Added a production chain to produce sulfur from hydrogen sulfide (also known as claus-process) - Added desulphurized crude oil - Added/changed oil processing recipes for crude oil and desulphurized crude oil Changes: - Changed crude oil desulphurization recipe - Changed sulfur processing dependencies - Flamethrower turret can use desulphurized crude oil and methanol Balancing: - Changed some heat capacities
Version: 1.5.6 Features: - Added dinitrogen tetroxide, it's used for rocket parts as oxidant - Added solid fuel from methylhydrazine recipe Changes: - Solid fuel recipes need hydrogen - Changed methanol recipe - Removed sulfur trioxide barrel - Advanced chemistry 2 tech needs oxygen processing - Rocket fuel can only be used for rocket parts - Changed recipe of rocket fuel and rocket part
Version: 1.5.5 Bugfixes: - Fixed conflict with Bobs nitrogen processing technology
Version: 1.5.4 Bugfixes: - If Bob's mods are installed seawater is enforced to disable
Version: 1.5.3 Balancing: - Changed pressure_to_speed_ratio for all gases to 0.2 (this is the speed fluids flow to the next fluid container if it holds a fewer fluid volume than the current) Bugfixes: - Light oil cracking recipe was not avaiable
Version: 1.5.2 Changes: - Nitrogen can now be used for power production (heat capacity is 100J (water has 1KJ)) - Concrete recipe now can use seawater instead of normal water Balancing: - Heat capacity of seawater increased (from 500J to 700J)
Version: 1.5.1 Changes: - Removed carbon, carbon dioxide now needs coal instead of carbon - Added methanol, methylhydrazine and dimethylhydrazine barrel - Changed poison capsule recipe - methylhydrazine and dimethylhydrazine barrels can be used as fuel Other: - Compatible with Treefarm-AC (methanol) and mocombat (infused solid fuel)
Version: 1.5.0 Features: - Added seawater, must be cleaned to use as normal water - Added seawater purification recipe - Added new fluids and gases: (di)methylamine, (di)methylhydrazine, methanol, ammonia, carbon dioxide - Added carbon - Carbon dioxide is produced from carbon or extracted from water - Changed recipe of rocket fuel (needs methylhydrazine and dimethylhydrazine) - Added advanced chemistry 2 tech - Added nitrogen processing tech Other: - New flame thrower ammo recipe can be disabled in config file - New folder structure
Version: 1.4.0 Features: - Added sulfur oxide processing tech Changes: - Sulfur tech only effects crude oil desulphurization - Crude oil desulphurization now processed in chemical plant - Changed recipe of flame thrower ammo Balancing: - Plastics tech needs chemistry now - Electrolysis tech now needs oxygen production Other: - Changed icons for techs (higher resolution) - Improved tech tree order - Mod can be used with existing savegames
Version: 1.3.4 Changes: - Removed liquid gases, cryogenics and liquid heater/gas cooler (useless) - Removed gas barrels - Removed solid fuel from hydrogen - Order fixes (but won't work...) Balancing: - Changed crude oil desulphurization, 1 sulfur is now gained from 20 (5%) crude oil Other: - Changed icons for barrels (including crude oil barrel)
Version: 1.3.3 Features: - Added solid fuel from hydrogen Other: - If F-Mod is installed, electrolycer from F-Mod is used for electrolysis recipes - Changed icons for liquid oxygen, liquid hydrogen, liquid nitrogen and liquid sulfur dioxide Balancing: - Changed result amounts of air cracking recipe
Version: 1.3.2 Features: - Added liquid sulfur dioxide - Added sulfur dioxide and sulfur trioxide barrel Changes: - Removed naphtha and associated recipes and items temporarily, beacuse naphtha is still useless (won't implement useless stuff :P) - Cryogenics also needs fluid handling Other: - New petroleum icons are disabled by default
Version: 1.3.1 Features: - Added cryogenics research - Added oxygen, hydrogen and nitrogen barrel Changes: - Oxygen production research no longer effects oxygen production from atmosphere Balancing: - Sulfur processing recipes need/produce 10 times as many as before
Version: 1.3.0 Features: - Added liquid oxygen - Added liquid hydrogen - Added nitrogen and liquid nitrogen - Added liquid heater and gas cooler - Ratio between gas volume and liquid volume is 10:1 Balancing: - Gas recipes need and produce more gas (because gases have more volume per unit than liquids)
Version: 1.2.1 Features: - Added disulfuric acid barrel - Added solid fuel from naphtha recipe Changes: - New orders for barrels - Naphtha cracking recipe needs hydrogen Balancing: - Crude oil has realistic heat capacity, temperature and speed - Increased needed time to procude sulfuric acid from sulfur trioxide and water
Version: 1.2.0 Features: - Advanced oil processing also produces sulfur - Added disulfuric acid - Added sulfuric acid from disulfuric acid recipe - Removed vanilla sulfur recipe Changes: - Gase names have "(g)" to draw attention to the fact that they are gases - Changed naphtha icon - Advanced oil processing now needs hydrogen instead of water Balancing: - Crude oil desulphurization now needs 8 crude oil and produces 1 sulfur and 7 crude oil - Sufuric acid recipe produced from sulfuric trioxide and water is very slow Other: - Changelog now avaiable in mod directory - Changelog now in Factorio's style (without date; subpoints divided into Features, Changes, Balancing, Bugfixes and Other)
Version: 1.1.2 Changes: - Added new icons for petroleum, petroleum barrel recipes and naphtha cracking - Removed recipe: crack light oil into petroleum
Version: 1.1.1 Changes: - Basic and advanced oil processing now produce naphtha instead of petroleum - Removed recipe: crack crude oil into naphtha
Version: 1.1.0 Features: - Added hydrogen - Added water electrolysis (recipe + research) - Added naphtha - Added naphtha barrel - Added crude oil cracking recipe - Added naphtha cracking recipe
Version: 1.0.0 Information: - First release