Mushroom Cloud

by Arcitos

Better nuke graphics, light effects and sounds. Supports many other mods, including Krastorio 2

Tweaks
2 years ago
0.16 - 1.1
25.1K

b SchallArtillery + Plutonium Energy

1 year, 10 months ago

Hello,

first of all, really super cool mod. Makes the game so much better :)
Currently i set up some mods for a playthrough with my friend.
The Problem:

I noticed that the Plutonium Artillery Shell (which is added in combination with Schall Artillery and Plutonium Energy mods) does not get the effect of your MC mod. It has the vanilla explosion effects. Also it´s not leaving a radiation zone behind.

The rocket and artillery variant of the normal atomic bomb works fine.
The rocket variant of the plutonium atomic bomb also works fine with your mod.
But the plutonium artillery shell is not affected somehow :/

I found signs in the code that this was added or in consideration like:
"if mods['SchallArtillery'] then
local sc_plutonium_aa_pj = util.table.deepcopy(data.raw['artillery-projectile']['Schall-atomic-artillery-projectile'])
"

Maybe it has to be named like the projectile name " 'Schall-plutonium-atomic-artillery-projectile' "
Something is not quite right. I tried to figure it out myself and/or change some thing, also for the M.I.R.V. Mod which is sadly not affected either due to having it´s own projectiles.

But i can´t get around the write protection, my changes always disappear after restart :D
I just want the plutonium artillery to work with your mod, could you please have a look. Thanks

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