Multiplayer Scoring


Tracks scores for players based on what they do in the world. Now you can see who really puts in the work!

Tweaks
2 years ago
1.1
1.17K

Changelog

Version: 1.1.2
Date: 09. 19. 2022
  Changes:
    - Fixed crash if a vehicle rolls over a biter with no driver
Version: 1.1.1
Date: 09. 15. 2022
  Changes:
    - Removed Scoring for ghost tiles due to its exploity nature
Version: 1.1.0
Date: 07. 08. 2022
  Changes:
    - Added scoring for robots
    - Added Toggle for nanobot/robot scoring
    - Added multiplier for nanobot/robot scoring
Version: 1.0.9
Date: 07. 07. 2022
  Changes:
    - Fixed a bug that was causing desync where turrets placed by the player were giving score to the player
    - Added a debug mode command to show where scores are coming from as /ms-debug
Version: 1.0.8
Date: 07. 06. 2022
  Changes:
    - Placed ghosts now give players building score even if placed by nanobots (personal robots coming soon)
Version: 1.0.7
Date: 07. 04. 2022
  Changes:
    - Fixed decimals showing up on the scoreboard
Version: 1.0.6
Date: 07. 04. 2022
  Changes:
    - Fixed compatibility with mods that have vehicles where there is no associated driver or passenger
    - Scores can now have decimal values so players aren't over awarded for small tasks, but the scoreboard still displays the score as an integer
    - Reduced tile scoring to 0.1
    - Reduced wall scoring to 0.5
    - Reduced ghost scoring to 0.1
    - Reduced repair scoring to 0.1
    - Refactored some gui inefficiencies
Version: 1.0.5
Date: 07. 04. 2022
  Changes:
    - Added compatibility with mods that have vehicles where there is no associated driver or passenger
Version: 1.0.4
Date: 07. 04. 2022
  Changes:
    - Added ability to score ghost building separately to normal building
    - Added setting for score value on ghost building
    - Scores are now multipliers instead of set values
    - Building score is now multiplied by the buildings health
    - Crafting score is now multiplied by the items crafting time (not total crafting time for all ingredients) 
    - Set optimised default score values after testing
    - Set optimised default toggles after testing
    - Score is no longer awarded for placing vehicles or units
    - Players no longer receive score for mining vehicles, units, or ghosts
    - Added the command ms-reset-scores to reset scores during a save
    - Cleaned up settings titles and descriptions
Version: 1.0.3
Date: 07. 02. 2022
  Changes:
    - Player scores can no longer go below 0
Version: 1.0.2
Date: 07. 02. 2022
  Changes:
    - Misc syntax error
Version: 1.0.1
Date: 07. 02. 2022
  Changes:
    - Added ability to score on player death
    - Added Setting for score value on player death
Version: 1.0.0
Date: 07. 03. 2022
  Changes:
    - Initial Release