Tracks scores for players based on what they do in the world. Now you can see who really puts in the work!
Small changes concerning balance, gameplay, or graphics.
Version: 2.1.3
Date: 2026-11-05
Optimizations:
- Batch leaderboard refreshes every 30 ticks while recording scores immediately.
- Skip ranking work when all leaderboards are closed; refresh connected viewers only.
- Reuse GUI rows and update only changed captions, with stable ordering for tied scores.
- Filter unrelated entity deaths before Lua dispatch and share construction type checks.
- Remove redundant player initialization and repeated reset notifications.
Bugfixes:
- Correct GUI button cleanup and repair/robot multiplier descriptions.
- Refresh rankings when a player is removed.
Changes:
- Preserve every existing scoring rule, including reduced wall and tile scores.
Version: 2.1.2
Date: 2026-11-05
Changes:
- Restored the original 1.1.2 scoring rules, settings, leaderboard, and commands.
- Updated storage, event, health, setting, and GUI APIs for Factorio 2.1.
- Added optional Space Age support for platform entity construction and new enemy types.
- Preserved existing score totals during configuration changes and imports from earlier drafts.
Version: 1.1.2
Date: 09. 19. 2022
Changes:
- Fixed crash if a vehicle rolls over a biter with no driver
Version: 1.1.1
Date: 09. 15. 2022
Changes:
- Removed Scoring for ghost tiles due to its exploity nature
Version: 1.1.0
Date: 07. 08. 2022
Changes:
- Added scoring for robots
- Added Toggle for nanobot/robot scoring
- Added multiplier for nanobot/robot scoring
Version: 1.0.9
Date: 07. 07. 2022
Changes:
- Fixed a bug that was causing desync where turrets placed by the player were giving score to the player
- Added a debug mode command to show where scores are coming from as /ms-debug
Version: 1.0.8
Date: 07. 06. 2022
Changes:
- Placed ghosts now give players building score even if placed by nanobots (personal robots coming soon)
Version: 1.0.7
Date: 07. 04. 2022
Changes:
- Fixed decimals showing up on the scoreboard
Version: 1.0.6
Date: 07. 04. 2022
Changes:
- Fixed compatibility with mods that have vehicles where there is no associated driver or passenger
- Scores can now have decimal values so players aren't over awarded for small tasks, but the scoreboard still displays the score as an integer
- Reduced tile scoring to 0.1
- Reduced wall scoring to 0.5
- Reduced ghost scoring to 0.1
- Reduced repair scoring to 0.1
- Refactored some gui inefficiencies
Version: 1.0.5
Date: 07. 04. 2022
Changes:
- Added compatibility with mods that have vehicles where there is no associated driver or passenger
Version: 1.0.4
Date: 07. 04. 2022
Changes:
- Added ability to score ghost building separately to normal building
- Added setting for score value on ghost building
- Scores are now multipliers instead of set values
- Building score is now multiplied by the buildings health
- Crafting score is now multiplied by the items crafting time (not total crafting time for all ingredients)
- Set optimised default score values after testing
- Set optimised default toggles after testing
- Score is no longer awarded for placing vehicles or units
- Players no longer receive score for mining vehicles, units, or ghosts
- Added the command ms-reset-scores to reset scores during a save
- Cleaned up settings titles and descriptions
Version: 1.0.3
Date: 07. 02. 2022
Changes:
- Player scores can no longer go below 0
Version: 1.0.2
Date: 07. 02. 2022
Changes:
- Misc syntax error
Version: 1.0.1
Date: 07. 02. 2022
Changes:
- Added ability to score on player death
- Added Setting for score value on player death
Version: 1.0.0
Date: 07. 03. 2022
Changes:
- Initial Release