MSP - 30 new Science Packs


--DISCLAIMER: I did not create this mod I just increased the factorio version and added a fix mod-- Play with 30 new science packs and a new technology tree (if omniLib enabled) that adds efficiency tech to the various science packs. This mod is not an extension to lovely_santa's mod by a similar name. It adds 30 science packs but they are all pretty inexpensive. A TON of customization exists for the mod and individual packs can be disabled or have their output levels tweaked. Mod integration engine designed to add pack types to entire tech tree (only applies to technology that can be traced back to vanilla tech). Optional inclusion of omniLib enables new tech tree that unlocks various levels of efficiency tiers for each pack that will auto-update machines when research completes.

2 years ago
1.1
3.60K

b Intermediate packs

2 years ago

The intermediate packs option doesn't seem to change anything.
The slots are not removed from the labs as the info describes, nor do any recipes change to include the packs into the vanilla packs' recipes.

2 years ago

Im checking. Will try to produce some fix soon.

2 years ago
(updated 2 years ago)

I found the issue with the slots removal. Don't know if there is anything else.

The check for 'MomoTweak' should also include 'MomosTweak' (the new updated version)

2 years ago
(updated 2 years ago)

"The check for 'MomoTweak' should also include 'MomosTweak' (the new updated version)"

indeed - i prepared fix for that (and reworded description of setting "30 Packs are Intermediates"): https://github.com/ByteSquire/factorio-mods/pull/5 -mod owner needs to merge it and realese new version.

Also in mod "MomosTweak" i noticed some inconsistencies with science packs (related to late game science ingredient 'Alternate World Atomic controller chip'). Fix is already pushed, and you can check it in version 1.1.10: https://mods.factorio.com/mod/MomosTweak/changelog , https://github.com/Archemide/MomosTweak/pull/11

2 years ago
(updated 2 years ago)

To use mode "30 Packs are Intermediates" you need to:
1. Check 2 checkboxes: "30 Packs are Intermediates" and "Remove packs from research cost (Game Progression Fix)"
2. Add mod "MomosTweak" with default settings (or at least settings "Include 30 More Science Packs mod (extreme)" and "Using angel's chemistry machine" should be enabled).

Then you should see MSP packs as ingredients in science "chips" - to see them go to technology screen and search "chip" (there are 6 of them).
Those "chips" are used as ingredients in science packs.

bonus: if you like very hard game you can set positive number in setting "Amount science ingredients for Accumulators chip" - it will increase number of ingredients in those chips. Use with caution ;)

2 years ago

I am busy until the end of September, sorry but there will be no updates soon.

2 years ago

Zaphodgame, no problem. Update when you have time. Meanwhile, people can modify their own file, since the fix is simple.

domisPL, thanks for the fixes. Now it seems that every science pack is indeed used for something.

2 years ago

Update:

i see https://github.com/ByteSquire/factorio-mods/pull/5 was merged so it will be included in next mod version probably.

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