Makes vanilla technologies that stop at a fixed level infinite. Each one gets an extra final level that you can keep researching forever, with the same name, icon and description as the vanilla levels.
Made for Factorio 2.1. Space Age is recommended but not required.
Infinite technologies
Every technology below needs automation, logistic, chemical and utility science packs, plus the packs listed.
| Technology | Bonus per level | Also needs | Also needs with Space Age |
|---|---|---|---|
| Weapon shooting speed 7+ | +20% bullets and shotgun shells, +25% cannon shells, +35% rockets | Military, space | – |
| Laser shooting speed 8+ | +50% | Military, space | – |
| Braking force 8+ | +15% | Production, space | Metallurgic |
| Inserter capacity bonus 8+ | +2 bulk inserter capacity | Production | – |
| Worker robot cargo size 4+ | +1 item | Production, space | Metallurgic |
| Lab research speed 7+ | +60% | Production, space | Cryogenic |
| Toolbelt 2+ | +10 inventory slots | Production, space | Metallurgic |
The first infinite level of each costs 1,000 units at 60 seconds per unit, and the cost doubles every level after that, the same as vanilla's infinite technologies.
Notes
- Inserter capacity only affects bulk inserters, which in Space Age includes the stack inserter. Regular inserters keep their vanilla capacity. It doesn't need space science, so you can keep researching it before your first rocket.
- Weapon shooting speed gives a smaller bonus than its last vanilla level so that rockets and cannons don't pull ahead of other weapons. Lasers keep the full vanilla bonus.
- Compatibility: if another mod removes one of these vanilla technologies, or already adds the same infinite level, More Infinites leaves that technology alone.
- Can be added to existing saves.
Changes from the 0.17 version
The mod was rewritten for Factorio 2.1:
- Toolbelt and Worker robot cargo size are now infinite straight after their last vanilla level, instead of adding fixed levels first.
- Laser turret speed is now Laser shooting speed, following the vanilla rename.
- Character logistic trash slots was removed, because vanilla no longer has that technology.
- Costs now double every level instead of growing by 1,000 each level.
See the changelog for the full list.