Adds programmable Lua combinator. Based on Sandboxed LuaCombinator and LuaCombinator2 mods.
Mods introducing new content into the game.
Entities which interact with the circuit network.
I want to check which entity is connected to the lua combinator and do something with it. The exact use case is to clear stack inserter inventory to remove left over items before they spoil
Looking at the source code - I can use the "red['_e']" or "green['_e']", thats enough for me