Moon Logic 2


Adds programmable Lua combinator. Based on Sandboxed LuaCombinator and LuaCombinator2 mods.

Content
10 months ago
2.0
1.31K
Circuit network

b Signal Fatal Error

10 months ago

Error while running event Moon_Logic_2::on_tick (ID 0)
Moon_Logic_2/control.lua:650: attempt to concatenate field 'type' (a nil value)
stack traceback:
Moon_Logic_2/control.lua:650: in function 'signal_icon_tag'
Moon_Logic_2/control.lua:677: in function 'update_signals_in_guis'
Moon_Logic_2/control.lua:876: in function <Moon_Logic_2/control.lua:845>

Game throws this error when ever feeding the combinator a signal from the signals tab.
The color signals and the number/letter signals and any other modded signals that get added to that tab.

Mods with extra signals that I have installed are Inventory Sensor by Optera, Nixie Tubes by justarandomgeek, and Virtual Signals 2 by fe3dback
The entities added by the first two mods work fine as signals, it is just the custom signals that come with those mods, along with everything else in that tab, that don't work.

10 months ago

fixed in 0.1.7

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