Module Inserter Extended


Mass insert/remove modules into machines with construction robots Significant rewrite of the original, with more powerful configuration options

Utilities
9 days ago
1.1 - 2.0
33.7K

b Crash when enabling default modules tickbox.

10 days ago

When I click the tickbox to enable default modules the game stops responding, then crashes without an error message.

Save to reproduce issue: https://drive.google.com/file/d/1qsf0_rWhCRkrTx-Ejsh-wRbpKgzwVQze/view?usp=sharing

9 days ago

Fixed with the latest release.

It was caused by a special entity in the Tiberium mod, which had 32768 module slots. The game wasn't happy when trying to make the "default modules" gui with that many buttons.

The update now ignores such entities - so the gui is limited to something that can actually be created, but also means the inserter won't work right with those entities (hopefully the limit is still high enough there's no entities you would actually want to interact with that get ignored).

In the future, I might try change the gui somehow to support large module counts instead...

9 days ago

Thanks!

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