Module Development Machine

by Yada3N

The way modules are created will change. The cost of the module development machine is paid according to the value of the material. Simplification of the production line and equivalent exchange of modules are possible.

Utilities
11 months ago
1.1
101
Manufacturing

g I really like the idea

11 months ago

Just a quick message to thanks your for this mod. I really like the idea of "fuel" to allow multiple differents recipe for the same item. Avoid clustering the recipe screen too much.
A quick question: are the value balanced around the vanilla one?

11 months ago

(Reply by machine translation)

thank you! Thank you for all the downloads, messages and everything else.
In terms of balance...
Configuration is limited because costs are expressed in machine operating hours using fuel. The outcome I chose may be too player-friendly.
When comparing with vanilla, we prioritized design over cost accuracy.
(Example: The cost of modules at different levels increases proportionally)
The expression "the balance has not changed significantly" may not be strictly accepted...
Do many players prefer to play games in harsh environments? Do they prefer high costs? We will consider it as necessary.

11 months ago

(This is a machine translated reply)

I decided to update the cost.
However, due to the MOD specifications, it is necessary to equalize the cost between modules. On the other hand, vanilla has a poor cost balance.
That's why we created difficulty settings. We hope this will convince more users.
It gave me an opportunity to take a new step. thank you.

New response