Modular Armor


Alters Modular Armor and adds new Modules

Content
4 years ago
0.13 - 0.17
22
Armor

b crash with scenario "Brave New World" mod.

6 years ago

crashes on starting new scenario "Brave New World" mod. control.lua:95 attempt to index local 'id' (a nil vlaue)

i think this is likely because Brave New World removes the player character. and with a starter mod that tries to add armor to the player at the start, these three mods just don't mix.

There should be a way to make one mod disable the other, but i'm not quite sure how that's done.

6 years ago

OR: check that a player has an inventory slot available to insert armor before inserting it, though this fix would have to be applied to any starting-inventory type mods that exist out there that pull from modular armor

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