Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.1.5
Date: 31. 01. 2020
Translations:
- Added a German translation, courtesy of mrbesen and tiriscef.
Bugfixes:
- Speculative fix for a case where GUI frames might not exist when they should, causing a crash.
Version: 0.1.4
Date: 27. 02. 2019
Changes:
- Add new entity and item prototype flags.
- Add `belt_speed`
- List the technology required to unlock an item's recipes (or the item that builds an entity).
Bugfixes:
- Fix a flag being renamed in 0.17.2 that caused all entity flags to report **Error**
Version: 0.1.3
Date: 26. 02. 2019
Changes:
- Update for Factorio 0.17
- Added `group`, `subgroup`, `order`, `fast_replaceable_group` and `collision_mask` to entity info.
Bugfixes:
- Minor bugfixes.
Version: 0.1.2
Date: 26. 10. 2018
Bugfixes:
- Fix a possible desync issue.
- Fix issue causing debugging to need to be toggled twice to be functional when loading a game.
Changes:
- Added a "magic map seed" option. If a new game is started and has this seed, all worldgen will be replaced with
a pattern of lab tiles. The default map seed for this feature is 701; it can be disabled by setting it to 0.
- Add unit_number
- Added information on connected rails.
Version: 0.1.1
Date: 25. 10. 2018
Changes:
- Add more item fields.
Bugfixes:
- Fix issues that only happen with zipped versions of mods but are totally my bad anyways.
Version: 0.1.0
Date: 25. 10. 2018
Changes:
- First public release.