Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.1.5 Date: 31. 01. 2020 Translations: - Added a German translation, courtesy of mrbesen and tiriscef. Bugfixes: - Speculative fix for a case where GUI frames might not exist when they should, causing a crash.
Version: 0.1.4 Date: 27. 02. 2019 Changes: - Add new entity and item prototype flags. - Add `belt_speed` - List the technology required to unlock an item's recipes (or the item that builds an entity). Bugfixes: - Fix a flag being renamed in 0.17.2 that caused all entity flags to report **Error**
Version: 0.1.3 Date: 26. 02. 2019 Changes: - Update for Factorio 0.17 - Added `group`, `subgroup`, `order`, `fast_replaceable_group` and `collision_mask` to entity info. Bugfixes: - Minor bugfixes.
Version: 0.1.2 Date: 26. 10. 2018 Bugfixes: - Fix a possible desync issue. - Fix issue causing debugging to need to be toggled twice to be functional when loading a game. Changes: - Added a "magic map seed" option. If a new game is started and has this seed, all worldgen will be replaced with a pattern of lab tiles. The default map seed for this feature is 701; it can be disabled by setting it to 0. - Add unit_number - Added information on connected rails.
Version: 0.1.1 Date: 25. 10. 2018 Changes: - Add more item fields. Bugfixes: - Fix issues that only happen with zipped versions of mods but are totally my bad anyways.
Version: 0.1.0 Date: 25. 10. 2018 Changes: - First public release.