Key Features
- Add Mining Efficiency technology that reduce the ore consumed by all mining drills
- Default maximum level: 20
- Reaching the max level effectively multiplies ore yield by ×100
- Miner speed is affected by quality:
1 + (level × 0.3) - Quality does not affect the resource drain percentage
- Research cost scales with power of 3 in the late game. The closer you get to the max level, the more effective each level becomes (add extra levels to increase difficulty)
Gameplay Impact
- Solves the issue where mining productivity makes drills insanely fast
- Mining drills must actually work - ore patches size matter
- Makes extra oil mining outpost relevant in late game
- Makes productivity modules in mining drills meaningful
- Design proper beaconed mining setups
- Productivity is multiplicative. At max level, +100% productivity results in ×200 total ore
Technical Notes
- Removes the vanilla Mining Productivity technology by default
- UPS impact is almost zero
- Only runs on research completion (
O(n)) - Or when an entity is built (
O(1))
- Only runs on research completion (
- Still beta and not fully tested
Known issue
- Special Mining drills are not hidden: https://forums.factorio.com/viewtopic.php?t=132058
Commands
- /mdrd_unresearch
Before removing the mod, Prevents mining drills from disappearing. - /mdrd_refresh
If some mining drills do not upgrade - /mdrd_list_effects
Help to understand how effective resource drain is for each mining drill
Links
Extra
- Dev time used: 2 big days