Miner Planner

by MtPOI

Automatically plans all miners for a resource. Some configuration options availble.

Utilities
6 years ago
0.14 - 0.16
45

g Seems to work really well, but there's two issues.

7 years ago
(updated 7 years ago)

Number one isn't game breaking by any stretch, but it seems like anything already inside the box is marked for deconstruction, regardless of what it is, and since I have a giant base full of concrete, it marks my concrete for deconstruction if the ore field is on top of it.

Number 2 is unfortunately game breaking, if you accidentally mark a patch of Crude Oil it'll send you to the main menu with this error message: http://imgur.com/a/Ixe4r

7 years ago

I can confirm both issues, let me see what i can do

7 years ago

I've uploaded an updated version that:
a) fixes the issue with the oil field
b) adds a checkbox to disable deconstruction

There is unfortunatly no API that allows to filter what is deconstructed.

7 years ago

Both fixes work excellent, cheers!

And it even handles ores added by mods, kudos.

7 years ago

There is another issue:

When I create a plan next to other entities, the entities will not be deconstructed, if they are outside of the selection box. However mines get blueprinted in a way that their centre is inside of the selection box, but since the mine is 3x3, some tiles can be placed outside of the selection box.

So sometimes ghost-mines are placed and overlap with existing entities directly next to the selection box.

7 years ago

kobold-der: Thanks. I am tracking the issue here https://github.com/masterpoi/MinerPlanner/issues/6

New response