Max Rate Calculator


Calculates maximum consumption/production rates of assemblers, plants, etc. Current version 200.0.49 supports Space Age but NOT anything to do with Quality - that's on the way. Also, idle Recyclers present 0.0 for each product quantity. Active recyclers are ok.

Utilities
6 months ago
0.15 - 2.0
144K

b Issues with Hot and Cold Fluoroketone

5 months ago

There is a bug when selecting cryogenic plants with Fluoroketone recipes. This might be an issue with the base game, not sure. I believe MRC is getting confused with "Fluoroketone (Hot)", "Fluoroketone (Hot) (180 C)", "Fluoroketone (Cold)", and "Fluoroketone (Cold) (-150 C)"

To reproduce, place down 3 cryo plants. Set recipes to Fluoroketone hot, Fluoroketone cold, and cryo science packs. Select all 3 with MRC. You will see 4 different icons, representing the 4 liquids mentioned above.

Now, reset and select just the science pack cryo plant. MRC shows the science pack needs 36 Fluoroketone (Cold), and produced 18 Fluoroketone (Hot). Hold shift and add the cryo plant making cold Fluro. Now you see a new product icon "Fluoroketone (Cold) (-150)" at 240, with an intermetiate Fluoroketone (Hot).

Hold shift again, and add the cryo plant making the hot. Now there is another new product, "Fluoroketone (Hot) (180 C)" which is not taken into consideration in the intermediates calculations. Assuming this is because they are different "items" and MRC doesn't know they are all the same.

New response