Calculates maximum consumption/prodution rates of assemblers, plants, etc.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The mod is picking up beacons that are 1 tile out of range of the assembles and still counts them as active, which is outputting wrong ratios (in vanilla). Link below for screenshots: https://imgur.com/a/ilSC0MV
Ugh. Thanks for reporting
Fix coming soon. Bug was introduced when I was trying to handle weird size assemblers and beacons like in Krastorio 2
no worries, and thanks for the mod I use it all the time!
3.2.35 should fix